Im trying to handle a callback in unity from an arbitrary sound ending using the programmer sounds API… it looks something like this:
FMODUnity.RuntimeManager.CoreSystem.createSound(Application.streamingAssetsPath + “/” + eventId, soundMode, out FMOD.Sound fmodSound);
FMODUnity.RuntimeManager.CoreSystem.playSound(fmodSound, musicChannelGroup, false, out soundChannel);
soundChannel.setCallback(channelResult);
With channel result looking something like this:
private RESULT channelResult(IntPtr channelcontrol, CHANNELCONTROL_TYPE controltype, CHANNELCONTROL_CALLBACK_TYPE callbacktype, IntPtr commanddata1, IntPtr commanddata2)
{
Channel passedChannel = Marshal.PtrToStructure(channelcontrol);
return RESULT.OK;
}
However, it crashes unity and when I check the logs it looks like it’s throwing an NRE.
My question is, are there any examples of the correct way to recieve/handle the callback from a channel finishing a sound in C#?