Lets say I have a fast weapon shooting.
I want to enable “stealing”, so whenever it shoots a new bullet, it stops the tail of the old sound, and uses that voice to play the start of the new sound instead.
By doing that I get less cpu hit and also i get less muffled sound, because I dont play a tail of the sound, while im triggering a new sound.
In Fmod, i have the “Max instances”. But is it networked?
By that, I mean, if we are 2 players and we both use the same weapon and shoot, will we be stealing sounds from each others weapons, or is the limit only local? (that’s what i would prefer).
If the “max instances” is networked, how would i go about accomplishing the “stop playing tail of sound when new sound is triggered”.