Hi.
I have a problem with clicking:
I have an anti air type of weapon. Basically every time I press fire, it fires a round. I press very fast, the weapon fires very fast.
I want to keep concurrency/max instance low, to not flood your ears with sound and clean up tails.
If I set (just for testing purposes) max instance to 1, I get clicking every time I press fire, because the tail of the sound is being cut off abrubtly.
I tried doing a ADSHR modulator on the sounds amplitude to fade in and out, and I always get a click. Even with a 1 second fade in and a 1 second fade out at the same time.
This happens on all the sound sources in my sound event. It’s not just one sound that it happens on.
If I raise max instance to 2, it gets slightly better of course, and raise it to 3 it gets even better, but then i’m left with a lot of long tails and many sounds on top of each other.
What can I do?
Thanks