I’m having an issue with max instances. Basically, I have events A, B, C, and D. I want to be able to play them as many times as I want, so I have their max instances set to infinity. However, I also have an Event (let’s call it RandomLetter), which has a multi instrument track that plays A, B, C, or D. For RandomLetter, I only want 5 instances of it, so I set max instances to 5.
However, in game, the behavior I get is that if I try to play B independently and it has been used up by the max instances of RandomLetter, B will delay playing until RandomLetter is done (or isn’t playing B). It’s hard to confirm, but I can confirm that if I remove B from the multi instement of RandomLetter, B plays on demand as expected.
Am I using max instances wrong? It seems like the max instances should apply to the event itself only, not any referenced events, but my understanding could be incorrect.
I’m using 2.00.04, with UE4, if that helps. Thanks!
UPDATE: I upgraded us to 2.00.10 to see if the fix in the revision history involving polyphany would resolve this, but the issue remains.