Does anyone know what the following error is alluding to between Fmod + Unity?
SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_MEMORY : Not enough memory or resources.
FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) (at Assets/Plugins/FMOD/RuntimeManager.cs:156)
FMODUnity.RuntimeManager.Initialize () (at Assets/Plugins/FMOD/RuntimeManager.cs:210)
FMODUnity.RuntimeManager.get_Instance () (at Assets/Plugins/FMOD/RuntimeManager.cs:82)
The error causes all Fmod playback to stop. Is there an artificial limit to the amount of sounds that can load into the game defined by fmod in the settings somewhere or from Unity?