Hello! Running into this issue when trying to use FMOD in my Unity project (2019.4.10). Doesn’t always occur but when it does it prevents the entire call stack from finishing and seems to only get fixed after restarting Unity. Ideally I would like to avoid this altogether, but at the least I’d like to continue to work on my project’s code even when FMOD fails. Can the error be handled differently?
SystemNotInitializedException: [FMOD] Initialization failed : FMOD.Studio.System.create : ERR_MEMORY : Not enough memory or resources.
FMODUnity.RuntimeManager.get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:114)
FMODUnity.RuntimeManager.get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:128)
FMODUnity.RuntimeManager.AddListener (FMODUnity.StudioListener listener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:335)
FMODUnity.StudioListener.OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:18)