I think I’ve found a bug but I’m not sure. When working on a game for a gamejam I was about to live mix the events, and this happened.
Selecting my event and going route to new group and the event can still be heard but it is not playing through the new group even though it is routed and the routing-window shows it as routed. Making a new group and then routing my event through it results in the same thing. This is with the latest FMOD on a 64bit windows 10 system.
As a (longwinded) sidenote: Since I was happy to live-mix with the mix-window and a midi controller that is an 8 channel midi mixer I noticed something else: The faders for the events on the mix-window (not the groups, but the events) are not being catched by the midi-pickup running emulate mackie protocol; group tracks are, and individual tracks inside an event are being picked up as well, but event faders in the mixer is not.
If you have the time please please please take a look at that. That will increase my workflow incredibly much, especially since I can’t get the routing in the mixer to actually route things properly, but also because you can select a group of events, switch to the selected events-view and do a quick mix in there before sending them to their own submix, all with an 8 channel midi mixer. Fast, efficient, and with real-time tactile feedback. Having just the group-tracks picking up the midi but not the other tabs are counter-intuitive and inconsistent in terms of workflow. Haven’t tested any other tabs properly yet, such as custom mix-views, but I will soon enough. Got a new project up very soon anyways