Mixing Groups not working


(kristi knupp) #1

Hey everyone,

I’m sure this is an easy fix and I’m just missing something in the signal path, but I have assigned multiple events to a few Sub Groups ( Music, AMBI, Vocals)

I then load up the game and put it in Live Edit Mode and move the slider of the Sub Group and I don’t hear a volume change.

Is there a step I’m missing to creating Sub Groups for changing the volume of many events at once before they hit the Master ?

Thanks,
Kristi


(Joseph Harvey) #2

Does your project feature a ‘Reverb’ return bus, any other return buses, or any transceiver effects? If so, the duplicate signals sent to these may be using signal paths other than your group bus, and may therefore not be affected by changes to that bus’ volume.


(Joseph Harvey) #3

Does your project make use of the Google VR plugin, or a similar spatialization/3D plugin? By design, the google VR plugin bypasses much of the mixer and so does not work in conjunction with group bus-based project mixing; If you want to make use of mixer-based routing in your project, you will have to stop using this plugin.


(Joseph Harvey) #4

Did you rebuild your project after making changes to the routing and before starting Live Update? Changes to routing do not propagate to the project during live update at this time, so if you want to change which bus an event or bus routes into you will have to rebuild your banks and start a new live update session.


(Joseph Harvey) #5

If none of the above comments help, we may need more information about your project to understand what’s happening here. Are you able to send a copy of your project to support@fmod.com?


(kristi knupp) #6

My project does have a “Reverb” return bus. If I remove the reverb is it safe to assume the Groups would work?

It does not make use of the Google VR plugin or similiar spatialization plugins.

I did rebuild my project after making changes to the routing and before starting Live Update.

Thanks,
Kristi


(Joseph Harvey) #7

Deleting the ‘reverb’ return bus may or may not solve your problem. Sends to returns create a duplicate signal; If these sends are located ‘upstream’ of your group bus’ volume fader, changes to that fader will not affect the signal sent from those sends. (If this is the cause of your issue, the volume changes you’re applying to your group buses are working, but the output of your return bus, which duplicates that of other events in your project, is downing out the change.)


(Joseph Harvey) #8

Incidentally, group buses do not actually alter the volumes of the events and other buses that route into them. Rather, each group bus creates a submix of everything routed into it; The fader of a group bus affects the volume of that submix.


(kristi knupp) #9

Removing the Reverb did fix this issue. THANK YOU!!


(Joseph Harvey) #10

Deleting the ‘reverb’ return bus may solve your problem. Sends to returns create a duplicate signal; If these sends are located ‘upstream’ of your group bus’ volume fader, changes to that fader will not affect the signal sent from those sends. (If this is the cause of your issue, the volume changes you’re applying to your group buses are working, but the output of your return bus, which duplicates that of other events in your project, is downing out the change.)