Hi Everyone!!!
We’ve had some issues trying to deploy our project on Oculus quest, the main problem is when we install the apk on quest and open the game the fmod banks don’t load and the game is running without audio.
we are using Unreal 4.26.1 and fmod pluging 2.0.08, other sympthom is when we build mobile banks Unreal doesn’t say nothing in console, but with desktop or ps4 it always shows a notification saying Banks reloaded
any suggest?
Edit: Here’s the fmodstudio output when we try to build mobile banks
15:18:56 Event activated: [None]
15:18:56 Activated 'NF_FMOD_Project.fspro[*] - Event Editor' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro'
15:19:02 Event activated: [None]
15:19:02 Activated 'NF_FMOD_Project.fspro[*] - Event Editor' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro'
15:19:02 [Uninitialize Sound System 0x000001a545e519f0]: Time started
15:19:02 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected)
15:19:02 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD Studio bank load thread finished.
15:19:02 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD Studio sample load thread finished.
15:19:02 fmod_liveupdate.cpp(414), LiveUpdate::release():
15:19:02 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected)
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD stream thread finished.
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD mixer thread finished.
15:19:02 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients
15:19:02 fmod_systemi.cpp(930), SystemI::close(): Closed.
15:19:02 [Uninitialize Sound System 0x000001a545e519f0]: Time taken is 111.46ms
15:19:02 [Initialize Sound System 0x000001a545e519f0]: Time started
15:19:02 fmod_studio_impl.cpp(1765), System::create(): Header version = 2.01.09. Current version = 2.01.09.
15:19:02 Loaded plugin library "AudioGaming AudioMotors" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiomotors.dll
15:19:02 AudioGaming AudioMotors #0: "Drive" (type 0)
15:19:02 AudioGaming AudioMotors #1: "RPM" (type 0)
15:19:02 AudioGaming AudioMotors #2: "Transpose" (type 0)
15:19:02 AudioGaming AudioMotors #3: "Randomize" (type 0)
15:19:02 AudioGaming AudioMotors #4: "Adapt" (type 0)
15:19:02 AudioGaming AudioMotors #5: "Volume" (type 0)
15:19:02 AudioGaming AudioMotors #6: "Format" (type 1)
15:19:02 AudioGaming AudioMotors #7: "Car Data" (type 3)
15:19:02 AudioGaming AudioMotors #8: "Range" (type 0)
15:19:02 AudioGaming AudioMotors #9: "Sync" (type 1)
15:19:02 AudioGaming AudioMotors #10: "Mode" (type 1)
15:19:02 Loaded plugin library "AudioGaming AudioRain" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiorain.dll
15:19:02 AudioGaming AudioRain #0: "GlobalGain" (type 0)
15:19:02 AudioGaming AudioRain #1: "GlobalStrength" (type 0)
15:19:02 AudioGaming AudioRain #2: "AutoToManual" (type 0)
15:19:02 AudioGaming AudioRain #3: "GlobalMax" (type 0)
15:19:02 AudioGaming AudioRain #4: "GlobalRate" (type 0)
15:19:02 AudioGaming AudioRain #5: "GlobalAttack" (type 0)
15:19:02 AudioGaming AudioRain #6: "GlobalMin" (type 0)
15:19:02 AudioGaming AudioRain #7: "RumbleLevel" (type 0)
15:19:02 AudioGaming AudioRain #8: "RumbleDensity" (type 0)
15:19:02 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0)
15:19:02 AudioGaming AudioRain #10: "RumbleHiCut" (type 0)
15:19:02 AudioGaming AudioRain #11: "RumbleLoCut" (type 0)
15:19:02 AudioGaming AudioRain #12: "RumbleCoupl" (type 0)
15:19:02 AudioGaming AudioRain #13: "ShowerLevel" (type 0)
15:19:02 AudioGaming AudioRain #14: "ShowerColor" (type 0)
15:19:02 AudioGaming AudioRain #15: "ShowerLoCut" (type 0)
15:19:02 AudioGaming AudioRain #16: "ShowerHiCut" (type 0)
15:19:02 AudioGaming AudioRain #17: "Liquid1Level" (type 0)
15:19:02 AudioGaming AudioRain #18: "Liquid1Density" (type 0)
15:19:02 AudioGaming AudioRain #19: "Liquid1Color" (type 0)
15:19:02 AudioGaming AudioRain #20: "Liquid1Visc" (type 0)
15:19:02 AudioGaming AudioRain #21: "Liquid1Min" (type 0)
15:19:02 AudioGaming AudioRain #22: "Liquid1Max" (type 0)
15:19:02 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0)
15:19:02 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0)
15:19:02 AudioGaming AudioRain #25: "Liquid2Level" (type 0)
15:19:02 AudioGaming AudioRain #26: "Liquid2Density" (type 0)
15:19:02 AudioGaming AudioRain #27: "Liquid2Color" (type 0)
15:19:02 AudioGaming AudioRain #28: "Liquid2Visc" (type 0)
15:19:02 AudioGaming AudioRain #29: "Liquid2Min" (type 0)
15:19:02 AudioGaming AudioRain #30: "Liquid2Max" (type 0)
15:19:02 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0)
15:19:02 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0)
15:19:02 AudioGaming AudioRain #33: "LFE" (type 0)
15:19:02 AudioGaming AudioRain #34: "LFECut" (type 0)
15:19:02 AudioGaming AudioRain #35: "Format" (type 1)
15:19:02 Loaded plugin library "AudioGaming AudioWeather" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audioweather.dll
15:19:02 AudioGaming AudioWeather #0: "Wind" (type 0)
15:19:02 AudioGaming AudioWeather #1: "Rain" (type 0)
15:19:02 AudioGaming AudioWeather #2: "Volume" (type 0)
15:19:02 AudioGaming AudioWeather #3: "Weather Type" (type 1)
15:19:02 AudioGaming AudioWeather #4: "Format" (type 1)
15:19:02 Loaded plugin library "AudioGaming AudioWind" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiowind.dll
15:19:02 AudioGaming AudioWind #0: "GlobalGain" (type 0)
15:19:02 AudioGaming AudioWind #1: "GlobalSpeed" (type 0)
15:19:02 AudioGaming AudioWind #2: "AutoToManual" (type 0)
15:19:02 AudioGaming AudioWind #3: "GlobalMax" (type 0)
15:19:02 AudioGaming AudioWind #4: "GlobalRate" (type 0)
15:19:02 AudioGaming AudioWind #5: "GlobalAttack" (type 0)
15:19:02 AudioGaming AudioWind #6: "GlobalMin" (type 0)
15:19:02 AudioGaming AudioWind #7: "BackflowLevel" (type 0)
15:19:02 AudioGaming AudioWind #8: "BackflowShape" (type 1)
15:19:02 AudioGaming AudioWind #9: "BackflowFilter" (type 1)
15:19:02 AudioGaming AudioWind #10: "BackflowFreq" (type 0)
15:19:02 AudioGaming AudioWind #11: "BackflowQ" (type 0)
15:19:02 AudioGaming AudioWind #12: "BackflowRate" (type 0)
15:19:02 AudioGaming AudioWind #13: "VariationRange" (type 0)
15:19:02 AudioGaming AudioWind #14: "BackflowLoCut" (type 0)
15:19:02 AudioGaming AudioWind #15: "BackflowHiCut" (type 0)
15:19:02 AudioGaming AudioWind #16: "BackflowCoupl" (type 0)
15:19:02 AudioGaming AudioWind #17: "WhistlingLevel" (type 0)
15:19:02 AudioGaming AudioWind #18: "WhistlingShape" (type 1)
15:19:02 AudioGaming AudioWind #19: "WhistlingQ" (type 0)
15:19:02 AudioGaming AudioWind #20: "WhistlingFloor" (type 0)
15:19:02 AudioGaming AudioWind #21: "WhistlingRate" (type 0)
15:19:02 AudioGaming AudioWind #22: "WhistlingFmin" (type 0)
15:19:02 AudioGaming AudioWind #23: "WhistlingFmax" (type 0)
15:19:02 AudioGaming AudioWind #24: "WhistlingPres" (type 0)
15:19:02 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0)
15:19:02 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0)
15:19:02 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0)
15:19:02 AudioGaming AudioWind #28: "GustsLevel" (type 0)
15:19:02 AudioGaming AudioWind #29: "GustsShape" (type 1)
15:19:02 AudioGaming AudioWind #30: "GustsMax" (type 0)
15:19:02 AudioGaming AudioWind #31: "GustsRate" (type 0)
15:19:02 AudioGaming AudioWind #32: "GustsAttack" (type 0)
15:19:02 AudioGaming AudioWind #33: "GustsMin" (type 0)
15:19:02 AudioGaming AudioWind #34: "GustsLoCut" (type 0)
15:19:02 AudioGaming AudioWind #35: "GustsHiCut" (type 0)
15:19:02 AudioGaming AudioWind #36: "GustsCoupl" (type 0)
15:19:02 AudioGaming AudioWind #37: "SquallsLevel" (type 0)
15:19:02 AudioGaming AudioWind #38: "SquallsShape" (type 1)
15:19:02 AudioGaming AudioWind #39: "SquallsAmp" (type 0)
15:19:02 AudioGaming AudioWind #40: "SquallsRate" (type 0)
15:19:02 AudioGaming AudioWind #41: "SquallsFloor" (type 0)
15:19:02 AudioGaming AudioWind #42: "SquallsLoCut" (type 0)
15:19:02 AudioGaming AudioWind #43: "SquallsHiCut" (type 0)
15:19:02 AudioGaming AudioWind #44: "SquallsCoupl" (type 0)
15:19:02 AudioGaming AudioWind #45: "LFE" (type 0)
15:19:02 AudioGaming AudioWind #46: "LFECut" (type 0)
15:19:02 AudioGaming AudioWind #47: "Format" (type 1)
15:19:02 Loaded plugin library "Resonance Audio Listener" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll
15:19:02 Resonance Audio Listener #0: "Gain" (type 0)
15:19:02 Resonance Audio Listener #1: "Room Properties" (type 3)
15:19:02 Loaded plugin library "Resonance Audio Soundfield" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll
15:19:02 Resonance Audio Soundfield #0: "Gain" (type 0)
15:19:02 Resonance Audio Soundfield #1: "3D Attributes" (type 3)
15:19:02 Resonance Audio Soundfield #2: "Overall Gain" (type 3)
15:19:02 Loaded plugin library "Resonance Audio Source" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll
15:19:02 Resonance Audio Source #0: "Gain" (type 0)
15:19:02 Resonance Audio Source #1: "Spread" (type 0)
15:19:02 Resonance Audio Source #2: "Min Distance" (type 0)
15:19:02 Resonance Audio Source #3: "Max Distance" (type 0)
15:19:02 Resonance Audio Source #4: "Dist Rolloff" (type 1)
15:19:02 Resonance Audio Source #5: "Occlusion" (type 0)
15:19:02 Resonance Audio Source #6: "Directivity" (type 0)
15:19:02 Resonance Audio Source #7: "Dir Sharpness" (type 0)
15:19:02 Resonance Audio Source #8: "3D Attributes" (type 3)
15:19:02 Resonance Audio Source #9: "Bypass Room" (type 2)
15:19:02 Resonance Audio Source #10: "Near-Field FX" (type 2)
15:19:02 Resonance Audio Source #11: "Near-Field Gain" (type 0)
15:19:02 Resonance Audio Source #12: "Overall Gain" (type 3)
15:19:02 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD WASAPI Output'
15:19:02 fmod_runtime_manager.cpp(562), Manager::init(): maxchannels = 1024 studioflags = 00000024 flags 00100000 extradriverdata 0000000000000000.
15:19:02 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=1024, flags=0x00520000
15:19:02 fmod_output_wasapi.cpp(304), OutputWASAPI::init(): Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=8, nSamplesPerSec=48000, nAvgBytesPerSec=1536000, nBlockAlign=32, wBitsPerSample=32, cbSize=22.
15:19:02 fmod_output_wasapi.cpp(312), OutputWASAPI::init(): Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x0000063F, SubFormat=00000003-0000-0010-8000-00AA00389B71.
15:19:02 fmod_output_wasapi.cpp(404), OutputWASAPI::init(): Output buffer size: 4096 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 1024 * 4
15:19:02 fmod_downmix.cpp(27), DownMix::init(): dspbuffersize: 1024 rate: 48000. output speaker mode: 7, input speaker mode 3
15:19:02 fmod_downmix.cpp(40), DownMix::init(): done.
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes.
15:19:02 fmod_asyncmanager.cpp(59), AsyncManager::init(): manager 000001A540180768 isAsync 0 updatePeriod 0.02
15:19:02 fmod_asyncmanager.cpp(94), AsyncManager::init(): done
15:19:02 fmod_playback_system.cpp(557), PlaybackSystem::init():
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
15:19:02 fmod_playback_system.cpp(609), PlaybackSystem::init(): done
15:19:02 fmod_liveupdate.cpp(127), LiveUpdate::init():
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
15:19:02 fmod_runtime_manager.cpp(741), Manager::init(): done.
15:19:02 [Resync Auditioning Queue 0x000001a545e519f0]: Time started
15:19:02 Resyncing (build: 0, delete: 0, mute: 0)
15:19:02 [Resync Auditioning Queue 0x000001a545e519f0]: Time taken is 1.26ms
15:19:02 [Initialize Sound System 0x000001a545e519f0]: Time taken is 70.72ms
15:19:02 [Build bank "Master Bank"]: Time started
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Master Bank.bank to file]: Time started
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Master Bank.bank to file]: Time taken is 4.34ms
15:19:02 [Build bank "Master Bank"]: Time taken is 22.04ms
15:19:02 [Build bank "AMB"]: Time started
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/AMB.bank to file]: Time started
15:19:02 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time'
15:19:02 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001
15:19:02 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing.
15:19:02 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done.
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:02 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:02 fmod_systemi.cpp(930), SystemI::close(): Closed.
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/AMB.bank to file]: Time taken is 90.33ms
15:19:02 [Build bank "AMB"]: Time taken is 118.71ms
15:19:02 [Build bank "Music"]: Time started
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Music.bank to file]: Time started
15:19:02 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time'
15:19:02 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001
15:19:02 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing.
15:19:02 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done.
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:02 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:02 fmod_systemi.cpp(930), SystemI::close(): Closed.
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Music.bank to file]: Time taken is 126.69ms
15:19:02 [Build bank "Music"]: Time taken is 253.35ms
15:19:02 [Build bank "SFX"]: Time started
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/SFX.bank to file]: Time started
15:19:03 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time'
15:19:03 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001
15:19:03 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing.
15:19:03 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done.
15:19:03 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:03 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:03 fmod_systemi.cpp(930), SystemI::close(): Closed.
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/SFX.bank to file]: Time taken is 431.63ms
15:19:03 [Build bank "SFX"]: Time taken is 753.09ms
15:19:03 [Build bank "UI"]: Time started
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/UI.bank to file]: Time started
15:19:03 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time'
15:19:03 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001
15:19:03 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing.
15:19:03 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done.
15:19:03 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:03 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:03 fmod_systemi.cpp(930), SystemI::close(): Closed.
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/UI.bank to file]: Time taken is 166.60ms
15:19:03 [Build bank "UI"]: Time taken is 270.64ms
15:19:03 [Build bank "VO"]: Time started
15:19:04 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/VO.bank to file]: Time started
15:19:05 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time'
15:19:05 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001
15:19:05 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing.
15:19:05 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done.
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:05 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:05 fmod_systemi.cpp(930), SystemI::close(): Closed.
15:19:05 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/VO.bank to file]: Time taken is 1069.79ms
15:19:05 [Build bank "VO"]: Time taken is 1641.81ms
15:19:05 Event activated: [None]
15:19:05 Activated 'NF_FMOD_Project.fspro[*] - Event Editor' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro'
15:19:05 [Uninitialize Sound System 0x000001a545e519f0]: Time started
15:19:05 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected)
15:19:05 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD Studio bank load thread finished.
15:19:05 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD Studio sample load thread finished.
15:19:05 fmod_liveupdate.cpp(414), LiveUpdate::release():
15:19:05 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected)
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD stream thread finished.
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD mixer thread finished.
15:19:05 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients
15:19:05 fmod_systemi.cpp(930), SystemI::close(): Closed.
15:19:05 [Uninitialize Sound System 0x000001a545e519f0]: Time taken is 69.69ms
15:19:05 [Initialize Sound System 0x000001a545e519f0]: Time started
15:19:05 fmod_studio_impl.cpp(1765), System::create(): Header version = 2.01.09. Current version = 2.01.09.
15:19:05 Loaded plugin library "AudioGaming AudioMotors" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiomotors.dll
15:19:05 AudioGaming AudioMotors #0: "Drive" (type 0)
15:19:05 AudioGaming AudioMotors #1: "RPM" (type 0)
15:19:05 AudioGaming AudioMotors #2: "Transpose" (type 0)
15:19:05 AudioGaming AudioMotors #3: "Randomize" (type 0)
15:19:05 AudioGaming AudioMotors #4: "Adapt" (type 0)
15:19:05 AudioGaming AudioMotors #5: "Volume" (type 0)
15:19:05 AudioGaming AudioMotors #6: "Format" (type 1)
15:19:05 AudioGaming AudioMotors #7: "Car Data" (type 3)
15:19:05 AudioGaming AudioMotors #8: "Range" (type 0)
15:19:05 AudioGaming AudioMotors #9: "Sync" (type 1)
15:19:05 AudioGaming AudioMotors #10: "Mode" (type 1)
15:19:05 Loaded plugin library "AudioGaming AudioRain" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiorain.dll
15:19:05 AudioGaming AudioRain #0: "GlobalGain" (type 0)
15:19:05 AudioGaming AudioRain #1: "GlobalStrength" (type 0)
15:19:05 AudioGaming AudioRain #2: "AutoToManual" (type 0)
15:19:05 AudioGaming AudioRain #3: "GlobalMax" (type 0)
15:19:05 AudioGaming AudioRain #4: "GlobalRate" (type 0)
15:19:05 AudioGaming AudioRain #5: "GlobalAttack" (type 0)
15:19:05 AudioGaming AudioRain #6: "GlobalMin" (type 0)
15:19:05 AudioGaming AudioRain #7: "RumbleLevel" (type 0)
15:19:05 AudioGaming AudioRain #8: "RumbleDensity" (type 0)
15:19:05 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0)
15:19:05 AudioGaming AudioRain #10: "RumbleHiCut" (type 0)
15:19:05 AudioGaming AudioRain #11: "RumbleLoCut" (type 0)
15:19:05 AudioGaming AudioRain #12: "RumbleCoupl" (type 0)
15:19:05 AudioGaming AudioRain #13: "ShowerLevel" (type 0)
15:19:05 AudioGaming AudioRain #14: "ShowerColor" (type 0)
15:19:05 AudioGaming AudioRain #15: "ShowerLoCut" (type 0)
15:19:05 AudioGaming AudioRain #16: "ShowerHiCut" (type 0)
15:19:05 AudioGaming AudioRain #17: "Liquid1Level" (type 0)
15:19:05 AudioGaming AudioRain #18: "Liquid1Density" (type 0)
15:19:05 AudioGaming AudioRain #19: "Liquid1Color" (type 0)
15:19:05 AudioGaming AudioRain #20: "Liquid1Visc" (type 0)
15:19:05 AudioGaming AudioRain #21: "Liquid1Min" (type 0)
15:19:05 AudioGaming AudioRain #22: "Liquid1Max" (type 0)
15:19:05 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0)
15:19:05 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0)
15:19:05 AudioGaming AudioRain #25: "Liquid2Level" (type 0)
15:19:05 AudioGaming AudioRain #26: "Liquid2Density" (type 0)
15:19:05 AudioGaming AudioRain #27: "Liquid2Color" (type 0)
15:19:05 AudioGaming AudioRain #28: "Liquid2Visc" (type 0)
15:19:05 AudioGaming AudioRain #29: "Liquid2Min" (type 0)
15:19:05 AudioGaming AudioRain #30: "Liquid2Max" (type 0)
15:19:05 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0)
15:19:05 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0)
15:19:05 AudioGaming AudioRain #33: "LFE" (type 0)
15:19:05 AudioGaming AudioRain #34: "LFECut" (type 0)
15:19:05 AudioGaming AudioRain #35: "Format" (type 1)
15:19:05 Loaded plugin library "AudioGaming AudioWeather" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audioweather.dll
15:19:05 AudioGaming AudioWeather #0: "Wind" (type 0)
15:19:05 AudioGaming AudioWeather #1: "Rain" (type 0)
15:19:05 AudioGaming AudioWeather #2: "Volume" (type 0)
15:19:05 AudioGaming AudioWeather #3: "Weather Type" (type 1)
15:19:05 AudioGaming AudioWeather #4: "Format" (type 1)
15:19:05 Loaded plugin library "AudioGaming AudioWind" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiowind.dll
15:19:05 AudioGaming AudioWind #0: "GlobalGain" (type 0)
15:19:05 AudioGaming AudioWind #1: "GlobalSpeed" (type 0)
15:19:05 AudioGaming AudioWind #2: "AutoToManual" (type 0)
15:19:05 AudioGaming AudioWind #3: "GlobalMax" (type 0)
15:19:05 AudioGaming AudioWind #4: "GlobalRate" (type 0)
15:19:05 AudioGaming AudioWind #5: "GlobalAttack" (type 0)
15:19:05 AudioGaming AudioWind #6: "GlobalMin" (type 0)
15:19:05 AudioGaming AudioWind #7: "BackflowLevel" (type 0)
15:19:05 AudioGaming AudioWind #8: "BackflowShape" (type 1)
15:19:05 AudioGaming AudioWind #9: "BackflowFilter" (type 1)
15:19:05 AudioGaming AudioWind #10: "BackflowFreq" (type 0)
15:19:05 AudioGaming AudioWind #11: "BackflowQ" (type 0)
15:19:05 AudioGaming AudioWind #12: "BackflowRate" (type 0)
15:19:05 AudioGaming AudioWind #13: "VariationRange" (type 0)
15:19:05 AudioGaming AudioWind #14: "BackflowLoCut" (type 0)
15:19:05 AudioGaming AudioWind #15: "BackflowHiCut" (type 0)
15:19:05 AudioGaming AudioWind #16: "BackflowCoupl" (type 0)
15:19:05 AudioGaming AudioWind #17: "WhistlingLevel" (type 0)
15:19:05 AudioGaming AudioWind #18: "WhistlingShape" (type 1)
15:19:05 AudioGaming AudioWind #19: "WhistlingQ" (type 0)
15:19:05 AudioGaming AudioWind #20: "WhistlingFloor" (type 0)
15:19:05 AudioGaming AudioWind #21: "WhistlingRate" (type 0)
15:19:05 AudioGaming AudioWind #22: "WhistlingFmin" (type 0)
15:19:05 AudioGaming AudioWind #23: "WhistlingFmax" (type 0)
15:19:05 AudioGaming AudioWind #24: "WhistlingPres" (type 0)
15:19:05 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0)
15:19:05 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0)
15:19:05 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0)
15:19:05 AudioGaming AudioWind #28: "GustsLevel" (type 0)
15:19:05 AudioGaming AudioWind #29: "GustsShape" (type 1)
15:19:05 AudioGaming AudioWind #30: "GustsMax" (type 0)
15:19:05 AudioGaming AudioWind #31: "GustsRate" (type 0)
15:19:05 AudioGaming AudioWind #32: "GustsAttack" (type 0)
15:19:05 AudioGaming AudioWind #33: "GustsMin" (type 0)
15:19:05 AudioGaming AudioWind #34: "GustsLoCut" (type 0)
15:19:05 AudioGaming AudioWind #35: "GustsHiCut" (type 0)
15:19:05 AudioGaming AudioWind #36: "GustsCoupl" (type 0)
15:19:05 AudioGaming AudioWind #37: "SquallsLevel" (type 0)
15:19:05 AudioGaming AudioWind #38: "SquallsShape" (type 1)
15:19:05 AudioGaming AudioWind #39: "SquallsAmp" (type 0)
15:19:05 AudioGaming AudioWind #40: "SquallsRate" (type 0)
15:19:05 AudioGaming AudioWind #41: "SquallsFloor" (type 0)
15:19:05 AudioGaming AudioWind #42: "SquallsLoCut" (type 0)
15:19:05 AudioGaming AudioWind #43: "SquallsHiCut" (type 0)
15:19:05 AudioGaming AudioWind #44: "SquallsCoupl" (type 0)
15:19:05 AudioGaming AudioWind #45: "LFE" (type 0)
15:19:05 AudioGaming AudioWind #46: "LFECut" (type 0)
15:19:05 AudioGaming AudioWind #47: "Format" (type 1)
15:19:05 Loaded plugin library "Resonance Audio Listener" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll
15:19:05 Resonance Audio Listener #0: "Gain" (type 0)
15:19:05 Resonance Audio Listener #1: "Room Properties" (type 3)
15:19:05 Loaded plugin library "Resonance Audio Soundfield" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll
15:19:05 Resonance Audio Soundfield #0: "Gain" (type 0)
15:19:05 Resonance Audio Soundfield #1: "3D Attributes" (type 3)
15:19:05 Resonance Audio Soundfield #2: "Overall Gain" (type 3)
15:19:05 Loaded plugin library "Resonance Audio Source" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll
15:19:05 Resonance Audio Source #0: "Gain" (type 0)
15:19:05 Resonance Audio Source #1: "Spread" (type 0)
15:19:05 Resonance Audio Source #2: "Min Distance" (type 0)
15:19:05 Resonance Audio Source #3: "Max Distance" (type 0)
15:19:05 Resonance Audio Source #4: "Dist Rolloff" (type 1)
15:19:05 Resonance Audio Source #5: "Occlusion" (type 0)
15:19:05 Resonance Audio Source #6: "Directivity" (type 0)
15:19:05 Resonance Audio Source #7: "Dir Sharpness" (type 0)
15:19:05 Resonance Audio Source #8: "3D Attributes" (type 3)
15:19:05 Resonance Audio Source #9: "Bypass Room" (type 2)
15:19:05 Resonance Audio Source #10: "Near-Field FX" (type 2)
15:19:05 Resonance Audio Source #11: "Near-Field Gain" (type 0)
15:19:05 Resonance Audio Source #12: "Overall Gain" (type 3)
15:19:05 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD WASAPI Output'
15:19:05 fmod_runtime_manager.cpp(562), Manager::init(): maxchannels = 1024 studioflags = 00000024 flags 00100000 extradriverdata 0000000000000000.
15:19:05 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=1024, flags=0x00520000
15:19:05 fmod_output_wasapi.cpp(304), OutputWASAPI::init(): Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=8, nSamplesPerSec=48000, nAvgBytesPerSec=1536000, nBlockAlign=32, wBitsPerSample=32, cbSize=22.
15:19:05 fmod_output_wasapi.cpp(312), OutputWASAPI::init(): Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x0000063F, SubFormat=00000003-0000-0010-8000-00AA00389B71.
15:19:05 fmod_output_wasapi.cpp(404), OutputWASAPI::init(): Output buffer size: 4096 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 1024 * 4
15:19:05 fmod_downmix.cpp(27), DownMix::init(): dspbuffersize: 1024 rate: 48000. output speaker mode: 7, input speaker mode 3
15:19:05 fmod_downmix.cpp(40), DownMix::init(): done.
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes.
15:19:05 fmod_asyncmanager.cpp(59), AsyncManager::init(): manager 000001A540180768 isAsync 0 updatePeriod 0.02
15:19:05 fmod_asyncmanager.cpp(94), AsyncManager::init(): done
15:19:05 fmod_playback_system.cpp(557), PlaybackSystem::init():
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
15:19:05 fmod_playback_system.cpp(609), PlaybackSystem::init(): done
15:19:05 fmod_liveupdate.cpp(127), LiveUpdate::init():
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
15:19:05 fmod_runtime_manager.cpp(741), Manager::init(): done.
15:19:05 [Resync Auditioning Queue 0x000001a545e519f0]: Time started
15:19:05 Resyncing (build: 3689, delete: 0, mute: 0)
15:19:06 fmod_bank_loader.cpp(129), Manager::readBank(): fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
15:19:06 [Resync Auditioning Queue 0x000001a545e519f0]: Time taken is 986.29ms
15:19:06 [Initialize Sound System 0x000001a545e519f0]: Time taken is 1057.16ms
15:19:08 Activated 'NF_FMOD_Project.fspro[*] - Console' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro'