Mobile Banks don't load on Oculus Quets

Hi Everyone!!!

We’ve had some issues trying to deploy our project on Oculus quest, the main problem is when we install the apk on quest and open the game the fmod banks don’t load and the game is running without audio.

we are using Unreal 4.26.1 and fmod pluging 2.0.08, other sympthom is when we build mobile banks Unreal doesn’t say nothing in console, but with desktop or ps4 it always shows a notification saying Banks reloaded

any suggest?

Edit: Here’s the fmodstudio output when we try to build mobile banks

15:18:56 Event activated: [None] 
15:18:56 Activated 'NF_FMOD_Project.fspro[*] - Event Editor' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro' 
15:19:02 Event activated: [None] 
15:19:02 Activated 'NF_FMOD_Project.fspro[*] - Event Editor' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro' 
15:19:02 [Uninitialize Sound System 0x000001a545e519f0]: Time started 
15:19:02 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected) 
15:19:02 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients 
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD Studio bank load thread finished. 
15:19:02 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients 
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD Studio sample load thread finished. 
15:19:02 fmod_liveupdate.cpp(414), LiveUpdate::release(): 
15:19:02 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected) 
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD stream thread finished. 
15:19:02 fmod_thread.cpp(165), Thread::callback(): FMOD mixer thread finished. 
15:19:02 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients 
15:19:02 fmod_systemi.cpp(930), SystemI::close(): Closed. 
15:19:02 [Uninitialize Sound System 0x000001a545e519f0]: Time taken is 111.46ms 
15:19:02 [Initialize Sound System 0x000001a545e519f0]: Time started 
15:19:02 fmod_studio_impl.cpp(1765), System::create(): Header version = 2.01.09. Current version = 2.01.09. 
15:19:02 Loaded plugin library "AudioGaming AudioMotors" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiomotors.dll 
15:19:02 AudioGaming AudioMotors #0: "Drive" (type 0) 
15:19:02 AudioGaming AudioMotors #1: "RPM" (type 0) 
15:19:02 AudioGaming AudioMotors #2: "Transpose" (type 0) 
15:19:02 AudioGaming AudioMotors #3: "Randomize" (type 0) 
15:19:02 AudioGaming AudioMotors #4: "Adapt" (type 0) 
15:19:02 AudioGaming AudioMotors #5: "Volume" (type 0) 
15:19:02 AudioGaming AudioMotors #6: "Format" (type 1) 
15:19:02 AudioGaming AudioMotors #7: "Car Data" (type 3) 
15:19:02 AudioGaming AudioMotors #8: "Range" (type 0) 
15:19:02 AudioGaming AudioMotors #9: "Sync" (type 1) 
15:19:02 AudioGaming AudioMotors #10: "Mode" (type 1) 
15:19:02 Loaded plugin library "AudioGaming AudioRain" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiorain.dll 
15:19:02 AudioGaming AudioRain #0: "GlobalGain" (type 0) 
15:19:02 AudioGaming AudioRain #1: "GlobalStrength" (type 0) 
15:19:02 AudioGaming AudioRain #2: "AutoToManual" (type 0) 
15:19:02 AudioGaming AudioRain #3: "GlobalMax" (type 0) 
15:19:02 AudioGaming AudioRain #4: "GlobalRate" (type 0) 
15:19:02 AudioGaming AudioRain #5: "GlobalAttack" (type 0) 
15:19:02 AudioGaming AudioRain #6: "GlobalMin" (type 0) 
15:19:02 AudioGaming AudioRain #7: "RumbleLevel" (type 0) 
15:19:02 AudioGaming AudioRain #8: "RumbleDensity" (type 0) 
15:19:02 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0) 
15:19:02 AudioGaming AudioRain #10: "RumbleHiCut" (type 0) 
15:19:02 AudioGaming AudioRain #11: "RumbleLoCut" (type 0) 
15:19:02 AudioGaming AudioRain #12: "RumbleCoupl" (type 0) 
15:19:02 AudioGaming AudioRain #13: "ShowerLevel" (type 0) 
15:19:02 AudioGaming AudioRain #14: "ShowerColor" (type 0) 
15:19:02 AudioGaming AudioRain #15: "ShowerLoCut" (type 0) 
15:19:02 AudioGaming AudioRain #16: "ShowerHiCut" (type 0) 
15:19:02 AudioGaming AudioRain #17: "Liquid1Level" (type 0) 
15:19:02 AudioGaming AudioRain #18: "Liquid1Density" (type 0) 
15:19:02 AudioGaming AudioRain #19: "Liquid1Color" (type 0) 
15:19:02 AudioGaming AudioRain #20: "Liquid1Visc" (type 0) 
15:19:02 AudioGaming AudioRain #21: "Liquid1Min" (type 0) 
15:19:02 AudioGaming AudioRain #22: "Liquid1Max" (type 0) 
15:19:02 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0) 
15:19:02 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0) 
15:19:02 AudioGaming AudioRain #25: "Liquid2Level" (type 0) 
15:19:02 AudioGaming AudioRain #26: "Liquid2Density" (type 0) 
15:19:02 AudioGaming AudioRain #27: "Liquid2Color" (type 0) 
15:19:02 AudioGaming AudioRain #28: "Liquid2Visc" (type 0) 
15:19:02 AudioGaming AudioRain #29: "Liquid2Min" (type 0) 
15:19:02 AudioGaming AudioRain #30: "Liquid2Max" (type 0) 
15:19:02 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0) 
15:19:02 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0) 
15:19:02 AudioGaming AudioRain #33: "LFE" (type 0) 
15:19:02 AudioGaming AudioRain #34: "LFECut" (type 0) 
15:19:02 AudioGaming AudioRain #35: "Format" (type 1) 
15:19:02 Loaded plugin library "AudioGaming AudioWeather" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audioweather.dll 
15:19:02 AudioGaming AudioWeather #0: "Wind" (type 0) 
15:19:02 AudioGaming AudioWeather #1: "Rain" (type 0) 
15:19:02 AudioGaming AudioWeather #2: "Volume" (type 0) 
15:19:02 AudioGaming AudioWeather #3: "Weather Type" (type 1) 
15:19:02 AudioGaming AudioWeather #4: "Format" (type 1) 
15:19:02 Loaded plugin library "AudioGaming AudioWind" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiowind.dll 
15:19:02 AudioGaming AudioWind #0: "GlobalGain" (type 0) 
15:19:02 AudioGaming AudioWind #1: "GlobalSpeed" (type 0) 
15:19:02 AudioGaming AudioWind #2: "AutoToManual" (type 0) 
15:19:02 AudioGaming AudioWind #3: "GlobalMax" (type 0) 
15:19:02 AudioGaming AudioWind #4: "GlobalRate" (type 0) 
15:19:02 AudioGaming AudioWind #5: "GlobalAttack" (type 0) 
15:19:02 AudioGaming AudioWind #6: "GlobalMin" (type 0) 
15:19:02 AudioGaming AudioWind #7: "BackflowLevel" (type 0) 
15:19:02 AudioGaming AudioWind #8: "BackflowShape" (type 1) 
15:19:02 AudioGaming AudioWind #9: "BackflowFilter" (type 1) 
15:19:02 AudioGaming AudioWind #10: "BackflowFreq" (type 0) 
15:19:02 AudioGaming AudioWind #11: "BackflowQ" (type 0) 
15:19:02 AudioGaming AudioWind #12: "BackflowRate" (type 0) 
15:19:02 AudioGaming AudioWind #13: "VariationRange" (type 0) 
15:19:02 AudioGaming AudioWind #14: "BackflowLoCut" (type 0) 
15:19:02 AudioGaming AudioWind #15: "BackflowHiCut" (type 0) 
15:19:02 AudioGaming AudioWind #16: "BackflowCoupl" (type 0) 
15:19:02 AudioGaming AudioWind #17: "WhistlingLevel" (type 0) 
15:19:02 AudioGaming AudioWind #18: "WhistlingShape" (type 1) 
15:19:02 AudioGaming AudioWind #19: "WhistlingQ" (type 0) 
15:19:02 AudioGaming AudioWind #20: "WhistlingFloor" (type 0) 
15:19:02 AudioGaming AudioWind #21: "WhistlingRate" (type 0) 
15:19:02 AudioGaming AudioWind #22: "WhistlingFmin" (type 0) 
15:19:02 AudioGaming AudioWind #23: "WhistlingFmax" (type 0) 
15:19:02 AudioGaming AudioWind #24: "WhistlingPres" (type 0) 
15:19:02 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0) 
15:19:02 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0) 
15:19:02 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0) 
15:19:02 AudioGaming AudioWind #28: "GustsLevel" (type 0) 
15:19:02 AudioGaming AudioWind #29: "GustsShape" (type 1) 
15:19:02 AudioGaming AudioWind #30: "GustsMax" (type 0) 
15:19:02 AudioGaming AudioWind #31: "GustsRate" (type 0) 
15:19:02 AudioGaming AudioWind #32: "GustsAttack" (type 0) 
15:19:02 AudioGaming AudioWind #33: "GustsMin" (type 0) 
15:19:02 AudioGaming AudioWind #34: "GustsLoCut" (type 0) 
15:19:02 AudioGaming AudioWind #35: "GustsHiCut" (type 0) 
15:19:02 AudioGaming AudioWind #36: "GustsCoupl" (type 0) 
15:19:02 AudioGaming AudioWind #37: "SquallsLevel" (type 0) 
15:19:02 AudioGaming AudioWind #38: "SquallsShape" (type 1) 
15:19:02 AudioGaming AudioWind #39: "SquallsAmp" (type 0) 
15:19:02 AudioGaming AudioWind #40: "SquallsRate" (type 0) 
15:19:02 AudioGaming AudioWind #41: "SquallsFloor" (type 0) 
15:19:02 AudioGaming AudioWind #42: "SquallsLoCut" (type 0) 
15:19:02 AudioGaming AudioWind #43: "SquallsHiCut" (type 0) 
15:19:02 AudioGaming AudioWind #44: "SquallsCoupl" (type 0) 
15:19:02 AudioGaming AudioWind #45: "LFE" (type 0) 
15:19:02 AudioGaming AudioWind #46: "LFECut" (type 0) 
15:19:02 AudioGaming AudioWind #47: "Format" (type 1) 
15:19:02 Loaded plugin library "Resonance Audio Listener" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll 
15:19:02 Resonance Audio Listener #0: "Gain" (type 0) 
15:19:02 Resonance Audio Listener #1: "Room Properties" (type 3) 
15:19:02 Loaded plugin library "Resonance Audio Soundfield" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll 
15:19:02 Resonance Audio Soundfield #0: "Gain" (type 0) 
15:19:02 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 
15:19:02 Resonance Audio Soundfield #2: "Overall Gain" (type 3) 
15:19:02 Loaded plugin library "Resonance Audio Source" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll 
15:19:02 Resonance Audio Source #0: "Gain" (type 0) 
15:19:02 Resonance Audio Source #1: "Spread" (type 0) 
15:19:02 Resonance Audio Source #2: "Min Distance" (type 0) 
15:19:02 Resonance Audio Source #3: "Max Distance" (type 0) 
15:19:02 Resonance Audio Source #4: "Dist Rolloff" (type 1) 
15:19:02 Resonance Audio Source #5: "Occlusion" (type 0) 
15:19:02 Resonance Audio Source #6: "Directivity" (type 0) 
15:19:02 Resonance Audio Source #7: "Dir Sharpness" (type 0) 
15:19:02 Resonance Audio Source #8: "3D Attributes" (type 3) 
15:19:02 Resonance Audio Source #9: "Bypass Room" (type 2) 
15:19:02 Resonance Audio Source #10: "Near-Field FX" (type 2) 
15:19:02 Resonance Audio Source #11: "Near-Field Gain" (type 0) 
15:19:02 Resonance Audio Source #12: "Overall Gain" (type 3) 
15:19:02 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD WASAPI Output' 
15:19:02 fmod_runtime_manager.cpp(562), Manager::init(): maxchannels = 1024 studioflags = 00000024 flags 00100000 extradriverdata 0000000000000000. 
15:19:02 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=1024, flags=0x00520000 
15:19:02 fmod_output_wasapi.cpp(304), OutputWASAPI::init(): Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=8, nSamplesPerSec=48000, nAvgBytesPerSec=1536000, nBlockAlign=32, wBitsPerSample=32, cbSize=22. 
15:19:02 fmod_output_wasapi.cpp(312), OutputWASAPI::init(): Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x0000063F, SubFormat=00000003-0000-0010-8000-00AA00389B71. 
15:19:02 fmod_output_wasapi.cpp(404), OutputWASAPI::init(): Output buffer size: 4096 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 1024 * 4 
15:19:02 fmod_downmix.cpp(27), DownMix::init(): dspbuffersize: 1024  rate: 48000. output speaker mode: 7, input speaker mode 3 
15:19:02 fmod_downmix.cpp(40), DownMix::init(): done. 
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes. 
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes. 
15:19:02 fmod_asyncmanager.cpp(59), AsyncManager::init(): manager 000001A540180768 isAsync 0 updatePeriod 0.02 
15:19:02 fmod_asyncmanager.cpp(94), AsyncManager::init(): done 
15:19:02 fmod_playback_system.cpp(557), PlaybackSystem::init(): 
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. 
15:19:02 fmod_playback_system.cpp(609), PlaybackSystem::init(): done 
15:19:02 fmod_liveupdate.cpp(127), LiveUpdate::init(): 
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. 
15:19:02 fmod_runtime_manager.cpp(741), Manager::init(): done. 
15:19:02 [Resync Auditioning Queue 0x000001a545e519f0]: Time started 
15:19:02 Resyncing (build: 0, delete: 0, mute: 0) 
15:19:02 [Resync Auditioning Queue 0x000001a545e519f0]: Time taken is 1.26ms 
15:19:02 [Initialize Sound System 0x000001a545e519f0]: Time taken is 70.72ms 
15:19:02 [Build bank "Master Bank"]: Time started 
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Master Bank.bank to file]: Time started 
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Master Bank.bank to file]: Time taken is 4.34ms 
15:19:02 [Build bank "Master Bank"]: Time taken is 22.04ms 
15:19:02 [Build bank "AMB"]: Time started 
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/AMB.bank to file]: Time started 
15:19:02 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time' 
15:19:02 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001 
15:19:02 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing. 
15:19:02 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done. 
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:02 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:02 fmod_systemi.cpp(930), SystemI::close(): Closed. 
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/AMB.bank to file]: Time taken is 90.33ms 
15:19:02 [Build bank "AMB"]: Time taken is 118.71ms 
15:19:02 [Build bank "Music"]: Time started 
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Music.bank to file]: Time started 
15:19:02 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time' 
15:19:02 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001 
15:19:02 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing. 
15:19:02 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done. 
15:19:02 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:02 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:02 fmod_systemi.cpp(930), SystemI::close(): Closed. 
15:19:02 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/Music.bank to file]: Time taken is 126.69ms 
15:19:02 [Build bank "Music"]: Time taken is 253.35ms 
15:19:02 [Build bank "SFX"]: Time started 
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/SFX.bank to file]: Time started 
15:19:03 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time' 
15:19:03 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001 
15:19:03 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing. 
15:19:03 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done. 
15:19:03 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:03 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:03 fmod_systemi.cpp(930), SystemI::close(): Closed. 
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/SFX.bank to file]: Time taken is 431.63ms 
15:19:03 [Build bank "SFX"]: Time taken is 753.09ms 
15:19:03 [Build bank "UI"]: Time started 
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/UI.bank to file]: Time started 
15:19:03 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time' 
15:19:03 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001 
15:19:03 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing. 
15:19:03 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done. 
15:19:03 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:03 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:03 fmod_systemi.cpp(930), SystemI::close(): Closed. 
15:19:03 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/UI.bank to file]: Time taken is 166.60ms 
15:19:03 [Build bank "UI"]: Time taken is 270.64ms 
15:19:03 [Build bank "VO"]: Time started 
15:19:04 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/VO.bank to file]: Time started 
15:19:05 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD NoSound Output - Non real-time' 
15:19:05 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=0, flags=0x00000001 
15:19:05 fmod_output_nosound_nrt.cpp(110), OutputNoSound_NRT::init(): Initializing. 
15:19:05 fmod_output_nosound_nrt.cpp(129), OutputNoSound_NRT::init(): Done. 
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FSBank worker thread. Affinity: 0x0, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: Yes, Sleep Time: 0, Looping: Yes. [#8 times]
15:19:05 fmod_thread.cpp(165), Thread::callback(): FSBank worker thread finished. [#8 times]
15:19:05 fmod_systemi.cpp(930), SystemI::close(): Closed. 
15:19:05 [Write E:/CTH_Oculus/NeonFuryVR/Content/FMOD/Mobile/VO.bank to file]: Time taken is 1069.79ms 
15:19:05 [Build bank "VO"]: Time taken is 1641.81ms 
15:19:05 Event activated: [None] 
15:19:05 Activated 'NF_FMOD_Project.fspro[*] - Event Editor' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro' 
15:19:05 [Uninitialize Sound System 0x000001a545e519f0]: Time started 
15:19:05 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected) 
15:19:05 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients 
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD Studio bank load thread finished. 
15:19:05 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients 
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD Studio sample load thread finished. 
15:19:05 fmod_liveupdate.cpp(414), LiveUpdate::release(): 
15:19:05 fmod_liveupdate.cpp(291), LiveUpdate::reset(): Reset connection (reason Disconnected) 
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD stream thread finished. 
15:19:05 fmod_thread.cpp(165), Thread::callback(): FMOD mixer thread finished. 
15:19:05 fmod_profile.cpp(138), Profile::disconnectAll(): Profiler disconnecting all clients 
15:19:05 fmod_systemi.cpp(930), SystemI::close(): Closed. 
15:19:05 [Uninitialize Sound System 0x000001a545e519f0]: Time taken is 69.69ms 
15:19:05 [Initialize Sound System 0x000001a545e519f0]: Time started 
15:19:05 fmod_studio_impl.cpp(1765), System::create(): Header version = 2.01.09. Current version = 2.01.09. 
15:19:05 Loaded plugin library "AudioGaming AudioMotors" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiomotors.dll 
15:19:05 AudioGaming AudioMotors #0: "Drive" (type 0) 
15:19:05 AudioGaming AudioMotors #1: "RPM" (type 0) 
15:19:05 AudioGaming AudioMotors #2: "Transpose" (type 0) 
15:19:05 AudioGaming AudioMotors #3: "Randomize" (type 0) 
15:19:05 AudioGaming AudioMotors #4: "Adapt" (type 0) 
15:19:05 AudioGaming AudioMotors #5: "Volume" (type 0) 
15:19:05 AudioGaming AudioMotors #6: "Format" (type 1) 
15:19:05 AudioGaming AudioMotors #7: "Car Data" (type 3) 
15:19:05 AudioGaming AudioMotors #8: "Range" (type 0) 
15:19:05 AudioGaming AudioMotors #9: "Sync" (type 1) 
15:19:05 AudioGaming AudioMotors #10: "Mode" (type 1) 
15:19:05 Loaded plugin library "AudioGaming AudioRain" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiorain.dll 
15:19:05 AudioGaming AudioRain #0: "GlobalGain" (type 0) 
15:19:05 AudioGaming AudioRain #1: "GlobalStrength" (type 0) 
15:19:05 AudioGaming AudioRain #2: "AutoToManual" (type 0) 
15:19:05 AudioGaming AudioRain #3: "GlobalMax" (type 0) 
15:19:05 AudioGaming AudioRain #4: "GlobalRate" (type 0) 
15:19:05 AudioGaming AudioRain #5: "GlobalAttack" (type 0) 
15:19:05 AudioGaming AudioRain #6: "GlobalMin" (type 0) 
15:19:05 AudioGaming AudioRain #7: "RumbleLevel" (type 0) 
15:19:05 AudioGaming AudioRain #8: "RumbleDensity" (type 0) 
15:19:05 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0) 
15:19:05 AudioGaming AudioRain #10: "RumbleHiCut" (type 0) 
15:19:05 AudioGaming AudioRain #11: "RumbleLoCut" (type 0) 
15:19:05 AudioGaming AudioRain #12: "RumbleCoupl" (type 0) 
15:19:05 AudioGaming AudioRain #13: "ShowerLevel" (type 0) 
15:19:05 AudioGaming AudioRain #14: "ShowerColor" (type 0) 
15:19:05 AudioGaming AudioRain #15: "ShowerLoCut" (type 0) 
15:19:05 AudioGaming AudioRain #16: "ShowerHiCut" (type 0) 
15:19:05 AudioGaming AudioRain #17: "Liquid1Level" (type 0) 
15:19:05 AudioGaming AudioRain #18: "Liquid1Density" (type 0) 
15:19:05 AudioGaming AudioRain #19: "Liquid1Color" (type 0) 
15:19:05 AudioGaming AudioRain #20: "Liquid1Visc" (type 0) 
15:19:05 AudioGaming AudioRain #21: "Liquid1Min" (type 0) 
15:19:05 AudioGaming AudioRain #22: "Liquid1Max" (type 0) 
15:19:05 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0) 
15:19:05 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0) 
15:19:05 AudioGaming AudioRain #25: "Liquid2Level" (type 0) 
15:19:05 AudioGaming AudioRain #26: "Liquid2Density" (type 0) 
15:19:05 AudioGaming AudioRain #27: "Liquid2Color" (type 0) 
15:19:05 AudioGaming AudioRain #28: "Liquid2Visc" (type 0) 
15:19:05 AudioGaming AudioRain #29: "Liquid2Min" (type 0) 
15:19:05 AudioGaming AudioRain #30: "Liquid2Max" (type 0) 
15:19:05 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0) 
15:19:05 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0) 
15:19:05 AudioGaming AudioRain #33: "LFE" (type 0) 
15:19:05 AudioGaming AudioRain #34: "LFECut" (type 0) 
15:19:05 AudioGaming AudioRain #35: "Format" (type 1) 
15:19:05 Loaded plugin library "AudioGaming AudioWeather" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audioweather.dll 
15:19:05 AudioGaming AudioWeather #0: "Wind" (type 0) 
15:19:05 AudioGaming AudioWeather #1: "Rain" (type 0) 
15:19:05 AudioGaming AudioWeather #2: "Volume" (type 0) 
15:19:05 AudioGaming AudioWeather #3: "Weather Type" (type 1) 
15:19:05 AudioGaming AudioWeather #4: "Format" (type 1) 
15:19:05 Loaded plugin library "AudioGaming AudioWind" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/audiogaming_audiowind.dll 
15:19:05 AudioGaming AudioWind #0: "GlobalGain" (type 0) 
15:19:05 AudioGaming AudioWind #1: "GlobalSpeed" (type 0) 
15:19:05 AudioGaming AudioWind #2: "AutoToManual" (type 0) 
15:19:05 AudioGaming AudioWind #3: "GlobalMax" (type 0) 
15:19:05 AudioGaming AudioWind #4: "GlobalRate" (type 0) 
15:19:05 AudioGaming AudioWind #5: "GlobalAttack" (type 0) 
15:19:05 AudioGaming AudioWind #6: "GlobalMin" (type 0) 
15:19:05 AudioGaming AudioWind #7: "BackflowLevel" (type 0) 
15:19:05 AudioGaming AudioWind #8: "BackflowShape" (type 1) 
15:19:05 AudioGaming AudioWind #9: "BackflowFilter" (type 1) 
15:19:05 AudioGaming AudioWind #10: "BackflowFreq" (type 0) 
15:19:05 AudioGaming AudioWind #11: "BackflowQ" (type 0) 
15:19:05 AudioGaming AudioWind #12: "BackflowRate" (type 0) 
15:19:05 AudioGaming AudioWind #13: "VariationRange" (type 0) 
15:19:05 AudioGaming AudioWind #14: "BackflowLoCut" (type 0) 
15:19:05 AudioGaming AudioWind #15: "BackflowHiCut" (type 0) 
15:19:05 AudioGaming AudioWind #16: "BackflowCoupl" (type 0) 
15:19:05 AudioGaming AudioWind #17: "WhistlingLevel" (type 0) 
15:19:05 AudioGaming AudioWind #18: "WhistlingShape" (type 1) 
15:19:05 AudioGaming AudioWind #19: "WhistlingQ" (type 0) 
15:19:05 AudioGaming AudioWind #20: "WhistlingFloor" (type 0) 
15:19:05 AudioGaming AudioWind #21: "WhistlingRate" (type 0) 
15:19:05 AudioGaming AudioWind #22: "WhistlingFmin" (type 0) 
15:19:05 AudioGaming AudioWind #23: "WhistlingFmax" (type 0) 
15:19:05 AudioGaming AudioWind #24: "WhistlingPres" (type 0) 
15:19:05 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0) 
15:19:05 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0) 
15:19:05 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0) 
15:19:05 AudioGaming AudioWind #28: "GustsLevel" (type 0) 
15:19:05 AudioGaming AudioWind #29: "GustsShape" (type 1) 
15:19:05 AudioGaming AudioWind #30: "GustsMax" (type 0) 
15:19:05 AudioGaming AudioWind #31: "GustsRate" (type 0) 
15:19:05 AudioGaming AudioWind #32: "GustsAttack" (type 0) 
15:19:05 AudioGaming AudioWind #33: "GustsMin" (type 0) 
15:19:05 AudioGaming AudioWind #34: "GustsLoCut" (type 0) 
15:19:05 AudioGaming AudioWind #35: "GustsHiCut" (type 0) 
15:19:05 AudioGaming AudioWind #36: "GustsCoupl" (type 0) 
15:19:05 AudioGaming AudioWind #37: "SquallsLevel" (type 0) 
15:19:05 AudioGaming AudioWind #38: "SquallsShape" (type 1) 
15:19:05 AudioGaming AudioWind #39: "SquallsAmp" (type 0) 
15:19:05 AudioGaming AudioWind #40: "SquallsRate" (type 0) 
15:19:05 AudioGaming AudioWind #41: "SquallsFloor" (type 0) 
15:19:05 AudioGaming AudioWind #42: "SquallsLoCut" (type 0) 
15:19:05 AudioGaming AudioWind #43: "SquallsHiCut" (type 0) 
15:19:05 AudioGaming AudioWind #44: "SquallsCoupl" (type 0) 
15:19:05 AudioGaming AudioWind #45: "LFE" (type 0) 
15:19:05 AudioGaming AudioWind #46: "LFECut" (type 0) 
15:19:05 AudioGaming AudioWind #47: "Format" (type 1) 
15:19:05 Loaded plugin library "Resonance Audio Listener" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll 
15:19:05 Resonance Audio Listener #0: "Gain" (type 0) 
15:19:05 Resonance Audio Listener #1: "Room Properties" (type 3) 
15:19:05 Loaded plugin library "Resonance Audio Soundfield" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll 
15:19:05 Resonance Audio Soundfield #0: "Gain" (type 0) 
15:19:05 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 
15:19:05 Resonance Audio Soundfield #2: "Overall Gain" (type 3) 
15:19:05 Loaded plugin library "Resonance Audio Source" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.09/Plugins/resonanceaudio.dll 
15:19:05 Resonance Audio Source #0: "Gain" (type 0) 
15:19:05 Resonance Audio Source #1: "Spread" (type 0) 
15:19:05 Resonance Audio Source #2: "Min Distance" (type 0) 
15:19:05 Resonance Audio Source #3: "Max Distance" (type 0) 
15:19:05 Resonance Audio Source #4: "Dist Rolloff" (type 1) 
15:19:05 Resonance Audio Source #5: "Occlusion" (type 0) 
15:19:05 Resonance Audio Source #6: "Directivity" (type 0) 
15:19:05 Resonance Audio Source #7: "Dir Sharpness" (type 0) 
15:19:05 Resonance Audio Source #8: "3D Attributes" (type 3) 
15:19:05 Resonance Audio Source #9: "Bypass Room" (type 2) 
15:19:05 Resonance Audio Source #10: "Near-Field FX" (type 2) 
15:19:05 Resonance Audio Source #11: "Near-Field Gain" (type 0) 
15:19:05 Resonance Audio Source #12: "Overall Gain" (type 3) 
15:19:05 fmod_systemi_driver.cpp(569), SystemI::setOutputInternal(): Setting output to 'FMOD WASAPI Output' 
15:19:05 fmod_runtime_manager.cpp(562), Manager::init(): maxchannels = 1024 studioflags = 00000024 flags 00100000 extradriverdata 0000000000000000. 
15:19:05 fmod_systemi.cpp(2650), SystemI::init(): Initialize version=20109 (115889), maxchannels=1024, flags=0x00520000 
15:19:05 fmod_output_wasapi.cpp(304), OutputWASAPI::init(): Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=8, nSamplesPerSec=48000, nAvgBytesPerSec=1536000, nBlockAlign=32, wBitsPerSample=32, cbSize=22. 
15:19:05 fmod_output_wasapi.cpp(312), OutputWASAPI::init(): Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x0000063F, SubFormat=00000003-0000-0010-8000-00AA00389B71. 
15:19:05 fmod_output_wasapi.cpp(404), OutputWASAPI::init(): Output buffer size: 4096 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 1024 * 4 
15:19:05 fmod_downmix.cpp(27), DownMix::init(): dspbuffersize: 1024  rate: 48000. output speaker mode: 7, input speaker mode 3 
15:19:05 fmod_downmix.cpp(40), DownMix::init(): done. 
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes. 
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes. 
15:19:05 fmod_asyncmanager.cpp(59), AsyncManager::init(): manager 000001A540180768 isAsync 0 updatePeriod 0.02 
15:19:05 fmod_asyncmanager.cpp(94), AsyncManager::init(): done 
15:19:05 fmod_playback_system.cpp(557), PlaybackSystem::init(): 
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. 
15:19:05 fmod_playback_system.cpp(609), PlaybackSystem::init(): done 
15:19:05 fmod_liveupdate.cpp(127), LiveUpdate::init(): 
15:19:05 fmod_thread.cpp(209), Thread::initThread(): Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. 
15:19:05 fmod_runtime_manager.cpp(741), Manager::init(): done. 
15:19:05 [Resync Auditioning Queue 0x000001a545e519f0]: Time started 
15:19:05 Resyncing (build: 3689, delete: 0, mute: 0) 
15:19:06 fmod_bank_loader.cpp(129), Manager::readBank(): fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135) 
15:19:06 [Resync Auditioning Queue 0x000001a545e519f0]: Time taken is 986.29ms 
15:19:06 [Initialize Sound System 0x000001a545e519f0]: Time taken is 1057.16ms 
15:19:08 Activated 'NF_FMOD_Project.fspro[*] - Console' for 'E:/CTH_Oculus/NeonFuryVR/External/NF_FMOD_Project/NF_FMOD_Project.fspro' 

The editor should only use one set of banks (‘desktop’ by default), updating other platform banks should not cause the integration to reload the banks.

Do you have the game logs from when you try to run it on the Quest?

Sure, This is the output from logcat filtered by FMOD, we are using Google resonance


05-11 14:06:10.312  8463  8493 D UE4     : LogAndroid: Warning: dlopen failed: dlopen failed: library "libOculusSpatializerWwise.so" not found
05-11 14:06:10.313  8463  8493 D UE4     : LogAndroid: Warning: dlopen failed: dlopen failed: library "libOculusSpatializerFMOD.so" not found
05-11 14:06:10.313  8463  8493 D UE4     : LogAudio: Display: Oculus Audio: Middleware plugins not found, ovraudio32 found, assuming native UE4 AudioMixer
05-11 14:06:10.366  8463  8493 D UE4     : LogInit: Using libcurl 7.46.0
05-11 14:06:10.367  8463  8493 D UE4     : LogInit:  - built for arm-unknown-linux-androideabi
05-11 14:06:10.367  8463  8493 D UE4     : LogInit:  - supports SSL with OpenSSL/1.0.1s
05-11 14:06:10.367  8463  8493 D UE4     : LogInit:  - supports HTTP deflate (compression) using libz 1.2.11
05-11 14:06:10.367  8463  8493 D UE4     : LogInit:  - other features:
05-11 14:06:10.367  8463  8493 D UE4     : LogInit:      CURL_VERSION_SSL
05-11 14:06:10.367  8463  8493 D UE4     : LogInit:      CURL_VERSION_LIBZ
05-11 14:06:10.367  8463  8493 D UE4     : LogInit:      CURL_VERSION_IPV6

That log suggests that you are also using the Oculus plugin.
Can you double check that you have followed the steps for Adding plugins to the project.

Hey @cameron-fmod, We’ve setup that gide for resonance audio, and alos we’ve followed this one
Resonance Audio - Game Engine Integration but we’ve still getting this output on quest device.

maybe there are some step that we are skipping?

 [2021.05.12-04.46.14:208][  0]LogFMOD: FFMODStudioModule startup
D/UE4     : [2021.05.12-04.46.14:208][  0]LogFMOD: Lib path = '../../../NeonFuryVR/Plugins/FMODStudio/Binaries'
D/UE4     : [2021.05.12-04.46.14:210][  0]LogFMOD: Display: Loaded bank lookup
D/UE4     : [2021.05.12-04.46.14:215][  0]LogFMOD: Display: Loaded asset lookup
D/UE4     : [2021.05.12-04.46.14:228][  0]LogFMOD: Driver 0: Android audio output
D/UE4     : [2021.05.12-04.46.14:253][  0]LogFMOD: Default sample rate = 24000
D/UE4     : [2021.05.12-04.46.14:253][  0]LogFMOD: System sample rate = 48000
D/UE4     : [2021.05.12-04.46.14:284][  0]LogFMOD: Loading plugin 'resonanceaudio'
D/UE4     : [2021.05.12-04.46.14:284][  0]LogFMOD: Trying to load plugin file at location: resonanceaudio.so
D/UE4     : [2021.05.12-04.46.14:284][  0]LogFMOD: Error: ../android/src/fmod_os_misc.cpp(864) - dlopen failed: library "resonanceaudio.so" not found
D/UE4     : 
D/UE4     : [2021.05.12-04.46.14:285][  0]LogFMOD: Error: ../android/src/fmod_os_misc.cpp(864) - dlopen failed: library "resonanceaudio.so" not found
D/UE4     : 
D/UE4     : [2021.05.12-04.46.14:285][  0]LogFMOD: Trying to load plugin file at location: resonanceaudio32.so
D/UE4     : [2021.05.12-04.46.14:285][  0]LogFMOD: Error: ../android/src/fmod_os_misc.cpp(864) - dlopen failed: library "resonanceaudio32.so" not found
D/UE4     : 
D/UE4     : [2021.05.12-04.46.14:286][  0]LogFMOD: Error: ../android/src/fmod_os_misc.cpp(864) - dlopen failed: library "resonanceaudio32.so" not found
D/UE4     : 
D/UE4     : [2021.05.12-04.46.14:286][  0]LogFMOD: Trying to load plugin file at location: libresonanceaudio.so
D/UE4     : [2021.05.12-04.46.14:286][  0]LogFMOD: Loaded plugin resonanceaudio

While this does show errors, the integration does manage to load the correct plugin at theend o f the log provided.

The integration has a couple of attempts when it tries to load the plugins, first it will try using the exact name as has been specified in the settings. In this case it’s looking for a file named ‘resonanceaudio’ but because the android version has the ‘lib’ prefix, it does not find the file. Then the integration tries again with a ‘lib’ prefix and succeeds. It does this to allow for plugins to be used across multiple platforms without having to have a different list of plugins for each platform.

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we’ve solved following this guide from resonance Resonance Audio - Game Engine Integration most important create the file resonanceaudio_APL.xml and deleted the intermediate dfolder and package the project again