Thanks see below (attachments not allowed!).
I notice it’s logging the /Desktop bank here.
Here’s my preferences:
Here’s the id from the device if that’s helpful at all
C:\Windows\system32>adb devices -l
* daemon not running; starting now at tcp:5037
* daemon started successfully
List of devices attached
1WMHHA6E0J2173 device product:hollywood model:Quest_2 device:hollywood transport_id:1
LogHMD: Allocating Oculus 3648 x 1840 depth rendertarget swapchain
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi.cpp(3919) - filename = ../../../../../../Users/danmy/Documents/Unreal Projects/fmodBaseTest/Content/FMOD/Desktop/TESTING.bank : mode 02010082
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi.cpp(3923) - FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.h(74) - add sound to async queue : soundi = 0000013668D23C88, queue head = 000001366D40FFD8, queue count = 0
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.cpp(189) - Starting Asynchronous operation on sound 0000013668D23C88
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(619) - Create name='../../../../../../Users/danmy/Documents/Unreal Projects/fmodBaseTest/Content/FMOD/Desktop/TESTING.bank', mode=0x02010082
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(625) - exinfo->cbsize = 224
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(629) - exinfo->length = 20637952
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(633) - exinfo->fileoffset = 3680
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(657) - exinfo->numsubsounds = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(661) - exinfo->inclusionlist = 0000013668D27FF0
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(665) - exinfo->inclusionlistnum = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(697) - exinfo->suggestedsoundtype = 5
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(741) - exinfo->initialseekpostype = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(1375) - Stream 0/1: name='blimp strings3', format=2, channels=1, frequency=48000, lengthbytes=5376032, lengthpcm=2688000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.999969.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.cpp(334) - Finished Asynchronous operation on sound 0000013668D23C88
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi.cpp(3919) - filename = ../../../../../../Users/danmy/Documents/Unreal Projects/fmodBaseTest/Content/FMOD/Desktop/TESTING.bank : mode 02010082
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi.cpp(3923) - FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.h(74) - add sound to async queue : soundi = 0000013668D23908, queue head = 000001366D40FFD8, queue count = 0
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.cpp(189) - Starting Asynchronous operation on sound 0000013668D23908
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(619) - Create name='../../../../../../Users/danmy/Documents/Unreal Projects/fmodBaseTest/Content/FMOD/Desktop/TESTING.bank', mode=0x02010082
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(625) - exinfo->cbsize = 224
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(629) - exinfo->length = 20637952
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(633) - exinfo->fileoffset = 3680
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(657) - exinfo->numsubsounds = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(661) - exinfo->inclusionlist = 0000013668D27EB0
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(665) - exinfo->inclusionlistnum = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(697) - exinfo->suggestedsoundtype = 5
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(741) - exinfo->initialseekpostype = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(1375) - Stream 0/1: name='blimp w voice', format=2, channels=1, frequency=48000, lengthbytes=4509632, lengthpcm=2254787, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.407898.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.cpp(334) - Finished Asynchronous operation on sound 0000013668D23908
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi.cpp(3919) - filename = ../../../../../../Users/danmy/Documents/Unreal Projects/fmodBaseTest/Content/FMOD/Desktop/TESTING.bank : mode 02010082
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi.cpp(3923) - FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.h(74) - add sound to async queue : soundi = 0000013668D23588, queue head = 000001366D40FFD8, queue count = 0
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.cpp(189) - Starting Asynchronous operation on sound 0000013668D23588
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(619) - Create name='../../../../../../Users/danmy/Documents/Unreal Projects/fmodBaseTest/Content/FMOD/Desktop/TESTING.bank', mode=0x02010082
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(625) - exinfo->cbsize = 224
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(629) - exinfo->length = 20637952
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(633) - exinfo->fileoffset = 3680
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(657) - exinfo->numsubsounds = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(661) - exinfo->inclusionlist = 0000013668D27D70
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(665) - exinfo->inclusionlistnum = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(697) - exinfo->suggestedsoundtype = 5
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(741) - exinfo->initialseekpostype = 1
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi_sound.cpp(1375) - Stream 0/1: name='blimp strings2', format=2, channels=1, frequency=48000, lengthbytes=5376032, lengthpcm=2688000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.999969.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_async.cpp(334) - Finished Asynchronous operation on sound 0000013668D23588
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp strings2 (0000013668D23588)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp strings2 (000001366D888108)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp strings2 (000001366D88A788)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp w voice (0000013668D23908)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp w voice (000001366D888808)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp w voice (000001366D888648)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp strings3 (0000013668D23C88)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp strings3 (000001366D888F08)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_soundi.cpp(475) - blimp strings3 (000001366D888D48)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_thread.cpp(165) - FMOD Studio update thread finished.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_thread.cpp(165) - FMOD Studio bank load thread finished.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_profile.cpp(138) - Profiler disconnecting all clients
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_thread.cpp(165) - FMOD Studio sample load thread finished.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_liveupdate.cpp(414) -
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_liveupdate.cpp(291) - Reset connection (reason Disconnected)
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_thread.cpp(165) - FMOD stream thread finished.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_thread.cpp(165) - FMOD mixer thread finished.
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_profile.cpp(138) - Profiler disconnecting all clients
LogFMOD: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\src\fmod_systemi.cpp(924) - Closed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window 'fmodBaseTest Preview [NetMode: Standalone] (64-bit/Windows) OculusHMD' being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogPlayLevel: Display: Destroying online subsystem :Context_4
LogEngine: Changing dynamic resolution state.