Our game is very old and does not use the FMOD Studio layer. We have home grown code written on top of the core audio API (Ver 4.44.23 ).
We are trying to simulate adaptive music by streaming a 4 channel file and mixing between the 2 stereo pairs. This is because our system cannot guarantee sync for files triggered separately.
I see that the System::createStream can create multichannel streams. But i could not find any methods for setting volume levels using channel index.
Does that exist. Am i going about this the wrong way?