Hello!
I’m new to fmod and I’m impressed by the power it provides for game developing. Nevertheless, I’m trying to do something that I think is typical and hope that someone could give me a clue. I’m trying to play a theme with fmod that “survives” when a new scene is loaded in Unity.
In the first scene I have a GameObject with the FMOD_Listener and another script that creates the event instance, starts the music and sets “DontDestroyOnLoad”.
private FMOD.Studio.EventInstance _musicEvent;
private FMOD.Studio.ParameterInstance _exitParameter;
void Start ()
{
DontDestroyOnLoad(gameObject);
_musicEvent = FMOD_StudioSystem.instance.getEvent("event:/Music/Menu");
_musicEvent.start();
_musicEvent.getParameter("Exit", out _exitParameter);
}
The music starts to play. Then, after five seconds I load a new scene and the music stops.
My GameObject survives but the music disappears.
Could anyone help me?
Thanks!