I’m using FMOD 2.07 and UE4.24. We’re thinking about updating FMOD to 2.1.
I created a MusicPlayer event, which contains all of our music cues and triggers them via a MusicState parameter from 0 to 10, being 0 silence.
When I play the event in FMOD, it works with no issues and changes the cue right after I select a parameter change. However, in Unreal, when I open the file and click play and change the parameter it is complete silence. I wanted to ask if anyone has any idea of why that is or what could be that is preventing it from playing in UE4?