I am recording a sound from the mic on Unity+Fmod then playing it using:
Then I take the data from the channel I have put in playSound funciton and it gives me the sound data usint channel.getChannelGroup(out channelGroup); I then use the data for a visualization of the sound, this works fine. But then I don’t want to hear the recording, just visualize it. What should I do? if I do channel.setVolume(0); this mutes the sound but then I don’t get any data from it any more. I can’t use mute on the channel, but if it is giving the sound to some other device that is playing it, maybe there I can mute the sound, I don’t know enough about Fmod but maybe FMOD studio listener is what gets all the sounds, maybe there I can mute something, anyway, I’d appreciate if someone could find me a solution.