My dynamic plugin strings reset when re start my Unity editor

FMOD plug in present


I am new to FMOD and I have recently implemented this tool on one of my projects (FMOD ver. 2.01.11, FMOD unity integration ver. 2.01.11 ).

Everything seems to be working as intended. However, when I close and re open my project the “OculusSpatializerFMOD” plug in string on the dynamic plug in drop down menu for Editor and Default (Under the platform specific section) disappears and I have to set it again. Is this suppose to happen?

Thank you so much for the help,

The FMOD settings should remember the plugin strings between settings. Ensure that the FMOD settings is not locked (there’s a padlock icon at the top of the settings panel) and ensure that the FMODStudioSettings.asset file is not read-only. This can happen if you have your Unity project in a source control or file backup system like Google Drive or Dropbox.

If necessary, delete the Library/obj/temp folder under your project and restart Unity . If you are still experiencing difficulties, try rebooting.