I am new to FMOD and I have recently implemented this tool on one of my projects (FMOD ver. 2.01.11, FMOD unity integration ver. 2.01.11 ).
Everything seems to be working as intended. However, when I close and re open my project the “OculusSpatializerFMOD” plug in string on the dynamic plug in drop down menu for Editor and Default (Under the platform specific section) disappears and I have to set it again. Is this suppose to happen?
The FMOD settings should remember the plugin strings between settings. Ensure that the FMOD settings is not locked (there’s a padlock icon at the top of the settings panel) and ensure that the FMODStudioSettings.asset file is not read-only. This can happen if you have your Unity project in a source control or file backup system like Google Drive or Dropbox.