Nested event timeline length? Or play event at random timeline location?

How would I go about getting the timeline length of a nested sub-event easily within Unity? I have one event instance that plays 9 different sounds based on a code-set parameter, but for each of them I want to play the sub-event at a random timeline location.

How would I go about this?

Nobody? I’ve searched up and down the internet and there doesn’t seem to be an easy solution to this, but I find that hard to believe. None of the FMOD professionals/support team can weigh in?

Alright, alright. I didn’t really find the solution, but that’s because I was looking at the problem wrong.
For my purposes (and for anyone else’s reading this): Giving the individual sounds a completely random start offset and setting them to loop works well enough for me. Case closed.