Got some issues with FMOD and Unreal Engines Replication System. I’m using UE4.17.
From the Server I call a function called NetPlayFmodEvent:
void NetPlayFmodEvent(FVector Location, UFMODEvent * Event);
UFMODBlueprintStatics::PlayEventAtLocation(GetWorld(), Event, Location, true);
until this everything should be good.
The only issue I have is that the event doesn’t get played on the clients.
What am I doing wrong?
Also I checked out the UFMODAudioComponent. When I’m trying to set the FMODEvent the engine says something like:
[2017.10.17-23.42.02:662]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: FMODEvent /Game/FMOD/Events//Weapons/Revolver_Fire.Revolver_Fire NOT Supported.
Which leaves me to FMODEvents are not supported for replication.
Hope someone can help me with this.