So here’s what’s happening. Everything with FMOD works perfectly in the editor and in the development build. But when I try to build the outside of a development build, no audio plays. I’ve disabled unity audio, I’ve quadruple checked in the settings that the build path has banks in them. no avail.
Does FMOD Studio iniitialize when you are running a release build? Enable Live Update in the release build in the Unity FMOD settings, connect to that port and see if you are able to detect any problems.