I am using Unity and FMOD for a small game project, and am having trouble getting the audio to work in regular builds. The audio works as expected in the editor and also development builds, but for some reason there is something going wrong with the non-dev builds.
I have googled around this issue quite a bit and haven’t had much luck in finding a solution. I have tried switching the FMOD default settings to have
Live Update enabled with the default port, but this is also a little finicky. The only other relevant information I saw was that sometimes FMOD isn’t initialized for some reason and sometimes it has to do with using FMOD’s event emitter objects. I am using these quite a lot since they having a useful
Thanks for the help!