Double checked that all the steps were followed correctly. FMOD plug folder is in my project folder, plugins.txt is in the ‘Binaries/Android’ folder with ‘OculusSpatializerFMOD’ as the contents, ‘FMOD’ directory added to ‘Directories to Package’ in Packaging settings, ‘OculusSpatializerFMOD’ listed in ‘Plugins’ field in Unreal, Android platform added within FMOD Studio and built to all platforms.
Audio works fine in Unreal Engine 4.20 with spatializer and no audio plays when built to the Oculus Go. In the output log there is one line that says Unreal is looking for the folder ‘FMODStudio/Binaries/Android/x86’ and it can’t be found, but I don’t believe this folder does/should exist. Any help would be greatly appreciated.
EDIT: Forgot to mention I’m using FMOD Studio 1.10.09, Unreal 4.20, and Oculus Spatializer 1.29.0. I tried removing the Oculus Spatializer plugin and I’m still getting no audio.