No Event Control for Sequencer Events

The documentation on this: https://www.fmod.com/docs/2.02/unreal/user-guide.html#sequencer-integration

When adding a FMOD Event sub track in Unreal Engine 5.5.4 there is no drop down or plus symbol to select play or stop. Is this a bug or is there another way to play and stop events in the level sequencer?

Upgrading from version 2.02.26 to 2.02.28 fixed this issue

I’m not able to reproduce an issue in 2.02.26, are you aware of any errors or warnings in the output log?