Hi all, I am very new to Fmod and coming from a healthy Wwise background.
I am running into an issue in Unity where I cannot get UI sounds to play via ‘FMOD Studio Event Emitters’, nor by writing a script to play a sound when an event is referenced.
None of the Events from the Event Emitter trigger the sound aside from Object Start (pic below). I can play audio triggered by Object Start but nothing else. Soundbanks are loaded.
I have searched through forum posts and tutorials but I am completely lost. I feel like I am missing something really simple. I have found a lot of resources which resolve my problems using the deprecated EventRef function…
Resources that I have found but which were not helpful. (edit can only attach two, being a new user)
Tutorial from 2021 which uses deprecated EventRef
This script would solve my issue but it uses an outdated function.
2022 tutorial How To Use EventReferences & PlayOneShotAttached();
This goes into editing the RuntimeManger…not quite what I need.