Im developing an App using Unity 2022.3.62f1, FMOD 2.03.07 and Meta XR Audio SDK FMOD 77.0
The spatialization works inside the Unity Editor, but not on the Quest 3.
The Plugin seems to load correctly, but FMOD says that spatial sound is off.
I can hear the sound in stereo but without fonctioning spatialization or occlusion.
Here is the log:
FMOD::supportsSpatial : Supports Spatial = false, Spatial available = false, Spatial enabled = false
2025-06-16 18:39:59.021 14172-14199 AudioStreamBuilder com.unity.template.vr I device = 0, sessionId = -1, perfMode = 12, callback: ON with frames = 0
2025-06-16 18:39:59.049 14172-14199 AudioStreamBuilder com.unity.template.vr I device = 0, sessionId = -1, perfMode = 12, callback: ON with frames = 0
2025-06-16 18:39:59.316 14172-14199 Unity com.unity.template.vr I Meta XR Audio Native Interface initialized with FMOD plugin
MetaXRAudioNativeInterface:FindInterface()
MetaXRAudioNativeInterface:get_Interface()
MetaXRAudioRoomAcousticProperties:Update()
Thanks for the help in advance!