Finally got to test Version 1.08.12 for UE4.
Sound now works on Android, but it doesn’t seem like sounds get spatialized at all. I can determine whether I am getting away or closer to the sound source, but I can’t determine the direction is coming from.
I stood in the game in such a way that sound source was to the right from me and I removed my earbuds alternating ears. Sounded equally strong in both ears.
Spatialization doesn’t seem to work in the FMOD Studio either. When I play sound and mess with the 3D Preview sphere, sound doesn’t change “direction”. I am using Oculus Spatializer in FMOD Studio.
Another issue I noticed is that when I started the game, sound was almost at minimum volume. When I pressed Volume Up on Gear VR, sound volume indicator showed 3/4 high volume bar. As soon as I pressed Volume Up, sound got set to proper volume.
UE 4.13.0, Oculus Audio SDK 1.04 FMOD plugin.