I was having issues with the latest Unity integration after having updated to the latest versions of both Unity (5.5.2) and FMOD (1.09.02), then I followed the steps in the troubleshooting section of the integration manual, deleting the fmodl.dll and fmodstudiol.dll from Assets\Plugins\x86_64. This helped a little, as now I can access events through the event browser, and play them to ensure they’re all there, whereas before I was unable to do even that. However, when I go to play the project in editor I get this error, one for each emitter in the project:
SystemNotInitializedException: FMOD Studio initialization failed : Loading plugin ‘’ from ‘E:/Users/Nick/Desktop/Everything/Game projects/Selene/Blender_HightMap_Test/Assets/Plugins/X86_64/.dll’ : ERR_FILE_NOTFOUND : File not found.
FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) (at Assets/Plugins/FMOD/RuntimeManager.cs:148)
FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) (at Assets/Plugins/FMOD/RuntimeManager.cs:264)
FMODUnity.RuntimeManager.get_Instance () (at Assets/Plugins/FMOD/RuntimeManager.cs:79)
additionally I get one of these as well:
NullReferenceException: Object reference not set to an instance of an object
FMODUnity.RuntimeManager.OnDisable () (at Assets/Plugins/FMOD/RuntimeManager.cs:536)
I’m using 64 bit windows, FMOD integration 1.09.01 (as its the latest available).
Any thoughts on how to fix this would be really appreciated, work has ground to halt as
a result of this!