Alright, so I learned that the Object Spatializer does not go through the normal signal chain but directly to object mixer and that’s the reason why Snapshots ain’t working. So the question I have now is, how to manualy route the signal from the Object Spatialised event to a main mixer, so it participates in Snapshot modifications? I tried creating a send from the master track of the event but with no luck so far.
I’d be greatful for any help
I experience some problems with Object Spatializer in Unreal Engine 4.23. I have set up some Snapshots which trigger Reverbs inside Unreal. The problem is, when I have an object with an Object Spatializer set on it’s event - the reverb won’t have any effect on this particular object.
I’d really like to use Object Spatializer on some game props because the panning seems to be way more natural, but can’t have those sounds without reverberation.