Using Spatializer with Reverb


I’m using a reverb in the mixer for all of the reverberation needed, and I route all the sounds to it as a send. This all works fine, but if I use a spatializer so the sound comes from the exact point where its source is on the screen, the reverb gets thrown out.

If the reverb send is after the spatializer, there is no reverb at all, nothing gets sent to the reverb (is this a bug?)

If I put the reverb send before the spatializer, it is problematic as well, as the far away sound sources still have their full level of reverb, so objects that are far away, even outside the hearing range, have a very loud wet-only reverberation.

Ideally, I’d like to have the reverb send based on the output of the spatializer, so it’s always just as loud as the original sound. Is there any way to accomplish that?

Thanks in advance for helping me out!


What version of FMOD are you using?