Oculus spatializer or fmod spatializer for VR?

Is the Oculus Audio spatializer worth implementing? does it do a better job than the Fmod audio spatializer in VR?

The Oculus Audio Spatializer is for spatializing audio using realtime binaural rendering techniques that are designed to imitate how human ears spatialize 3D sounds via a stereo signal, as opposed to the FMOD Object Spatializer which is more traditional surround sound spatialization. If your game is going to be exclusively VR then you might want to consider the Oculus spatializer but feel free to try both and see which one sounds better to you.