Hello! We are working on a game which features several “audio applications”. In our game, you open up audio files and work on them.
So we were wondering how to properly display sound data without having to rely on realtime playback to get DSP data. Basically, we would need to re-create some parts of a standard audio editing program, with the audio data being presented faster-than-realtime.
Any suggestions on how to tackle this is highly appreciated!
Filippo