Offline rendering of elements - recreating an audio app

Hello! We are working on a game which features several “audio applications”. In our game, you open up audio files and work on them.

So we were wondering how to properly display sound data without having to rely on realtime playback to get DSP data. Basically, we would need to re-create some parts of a standard audio editing program, with the audio data being presented faster-than-realtime.

Any suggestions on how to tackle this is highly appreciated!

Filippo

Hi,

You are able to extract PCM data without playing the sound: FMOD Engine | Advanced Core Api Topics - Extracting Pcm Data From A Sound would this be a valid option?

Is this a similar issue as you were experiencing before: Visualizing both classic Loudness x Time and Spectrogram?