(I’m not sure if this is the right place for this question)
I’m working on a game with another programmer who is dealing with the audio side of things, using our engine coded in C#. I’ve noticed that when we play most sounds, PC sounds get noticeably quiet to the point where you can’t hear it. Music is the one that you can notice the most.
This doesn’t happen when playing the same sounds in FMOD studio, and I haven’t noticed it happening in other games.
I don’t know if it’s a setting or something that we’re missing. Any help or pointers in the right direction would be very much appreciated, thanks!