FMOD Studio API Version: 2.02.18
Hello, I recently integrated FMOD and added simple code to play an event for background music. I attempted to mute my game through the Windows Sound Mixer on the OS, which did decrease the volume but I was able to faintly hear the music. It does mute completely if I mute everything globally.
Here is how the studio system is initialized:
FMOD_Studio_System_Create(&>modStudioSystem, FMOD_VERSION);
FMOD_Studio_System_Initialize(fmodStudioSystem, MAX_AUDIO_CHANNELS, FMOD_STUDIO_INIT_NORMAL,
FMOD_INIT_NORMAL, "path");
Here is how I load an event:
FMOD_STUDIO_EVENTDESCRIPTION* eventDesc;
FMOD_RESULT result = FMOD_Studio_System_GetEvent(audioEngine->fmodStudioSystem, eventPath, &eventDesc);
if (result != FMOD_OK)
return result;
result = FMOD_Studio_EventDescription_CreateInstance(eventDesc, instance);
return result;
Here is how I play the sound:
FMOD_Studio_EventInstance_Start(instance);
And of course, I update the system in my game loop:
FMOD_Studio_System_Update(fmodStudioSystem);
Is this a bug with the OS or audio driver, or did I miss a setting for FMOD?
Thanks for the support!