I have an event requires looping (background music), and the event will be modulated by a pitch changing parameter. My problem is the increase of pitch will reduce event’s playtime (shorter in seconds), but the event itself / loop region stays the same, therefore there will be a big gap at the end.
Anyone know a solution to this?
Any adjustment to the event’s pitch alters the rate at which the its timeline’s playback position moves along the timeline.
Given that you’re saying this isn’t happening, I’m guessing you’re modulating the pitch of an instrument, rather than of the event; the pitch control for the event it found in the macro controls at the right end of the deck when the master track is selected.