I am running FMOD Studio 1.05 on a Mac.
Those who have ever played a game in the Halo franchise should be familiar with the mechanics of the plasma pistol. If the player simply presses and releases the trigger, an uncharged shot is fired. If the player presses and holds the trigger, the pistol charges until the player releases the trigger, firing a charged shot.
This design calls for several stages of audio.
-charge loop (plays after the weapon is fully charged, until the weapon is fired)
If weapon is depleted:
-trigger click with empty clip warning
I have some questions about this, most all of them having to do with the fact that I am new to the software and have minimal knowledge of it. I have imported the sounds and made a multi-track event, but I do not know how to make the corresponding triggers that result in the various outcomes. So… now what?