Play 3D sounds in 2D

Hi, we’re currently in a situation where we need to play certain events, that are usually set up for 3D, in 2D.
The closest thing I found to achieve this is the Mix knob in the spatializer’s pan override section.

We could expose a parameter to control that but maybe there’s a better solution?
While there’s a way to set parameters, I’m unsure if there’s a way to set that mix value directly through the unity API at runtime.
Or maybe there’s another way alltogether to achieve this result?


Use a parameter. Parameters are the primary tool for sending instructions to a playing event instance, and should be your first port of call when you’re trying to make an event instance’s behavior depend on your game’s state.