Hi, we’re currently in a situation where we need to play certain events, that are usually set up for 3D, in 2D.
The closest thing I found to achieve this is the Mix knob in the spatializer’s pan override section.
We could expose a parameter to control that but maybe there’s a better solution?
While there’s a way to set parameters, I’m unsure if there’s a way to set that mix value directly through the unity API at runtime.
Or maybe there’s another way alltogether to achieve this result?