Play whole sound inside multi instrument

Hello ! I have problem, I need the sounds inside the multi instrument to play without interruption. I am making sounds of a large number of rockets being fired almost simultaneously and I want the turbine of each rocket to play simultaneously with the other rocket being fired without interruption as the multi instrument usually does by defalt

I’m afraid I don’t fully understand what you mean.

As you say, multi instruments are already capable of playing sounds without interruption: If you enable the instrument’s loop playlist toggle button, then whenever it finishes playing one sound it will automatically begin playing the next as long as it remains triggered. However, I suspect this is not the behavior you want, as you mention wanting many rocket sounds to play simultaneously.

Could it be that you want to create multiple instances of the event that play simultaneously? If so, multi instruments are not the tool for that; a multi instrument is a tool for selecting one of multiple different sounds to play, not for playing multiple different sounds at the same time. The most common tool for playing multiple different instances of a sound at the same time is to create and play multiple different instances of an event.

What exact behavior do you want, and how does that behavior differ from what you have been able to achieve in FMOD Studio?

oh i see, so i need to make specific event for each rocket ?

Joseph ?

As I said in my earlier post, I’m not sure I understand what you’re trying to do.

You don’t need to make a separate event for each rocket. However, creating a single rocket event and then having your game’s code create multiple instances of that event will allow those multiple instances to play at the same time. I suspect that’s what you’re trying to do, but I may be mistaken. Please let me know if I’m wrong.