Playing FMOD.Sound from Audioclip has no volume

You need to create a Unity web request to read a file from an APK. I am finding this works fine for reading a file from the StreamingAssets directory on Android:

    // Call with StartCoroutine(PlayFromAPK("filename.wav"))
    private IEnumerator PlayFromAPK(string filename)
    {
        UnityEngine.Networking.UnityWebRequest www = UnityEngine.Networking.UnityWebRequest.Get(Application.streamingAssetsPath + "/" + filename);

        yield return www.SendWebRequest();
        byte[] loadWebResult = www.downloadHandler.data;

        CREATESOUNDEXINFO soundinfo = new CREATESOUNDEXINFO();
        soundinfo.cbsize = Marshal.SizeOf(typeof(CREATESOUNDEXINFO));
        soundinfo.length = (uint)loadWebResult.Length;

        ERRCHECK(FMODUnity.RuntimeManager.CoreSystem.createSound(loadWebResult, MODE.OPENMEMORY, ref soundinfo, out Sound sound));
        ERRCHECK(FMODUnity.RuntimeManager.CoreSystem.playSound(sound, new ChannelGroup(), false, out Channel channel));
    }

    public static void ERRCHECK(FMOD.RESULT result)
    {
        if (result != FMOD.RESULT.OK)
        {
            UnityEngine.Debug.Log(result);
        }
    }

Can you please give that a shot and let me know if you are still having trouble loading the file?