I’ve got for example, a lot of lanterns, that needs to play a looping ambient fire-sound effect.
I’ve got one FMOD::Sound object for each sound effect currently.
But I’ve noticed that only one of the fire-sounds are active at once. (the last created).
So I guess I have to make load a new FMOD::Sound object for EACH lantern?
It seems a bit wrong, is there a better way to do it?
I can’t find a clone() function of any kind. Which forces me to actually CreateSound() from file for each lantern. Which seems a bit weird to me.
Am missing something?