I’m new to FMOD but have previous experiences with Unity. When I want to play a sound one time from an object I can use 2 methods:
FMOD.Studio.EventInstance instance = RuntimeManager.CreateInstance(fmodEvent);
RuntimeManager.AttachInstanceToGameObject(instance, gameObject, GetComponent());
They should be exactly the same but the first one I can clearly notice the spacial sound and on the second it is almost 2D sound, much louder. Why is that? Did I do something wrong?