See screenshots for reference. The parameter exists within FMOD, but wont appear in Unity anywhere.
I would attach an FMOD screenshot, but the forum is not allowing me to post two images at this time since I’m a new user.
See screenshots for reference. The parameter exists within FMOD, but wont appear in Unity anywhere.
I would attach an FMOD screenshot, but the forum is not allowing me to post two images at this time since I’m a new user.
So I got it working.
I simply added a new parameter to my event and rebuilt banks, and then some how it showed up with both of them in Unity.
I’m not sure why the first parameter did not show up until I added a second one and rebuilt.
Perhaps the project had some sort of messed up chache?
What fixed this for me was changing the Parameter scope from Global to Local. Expected behaviour?
@bloma That’s the expected behavior, yes. Global parameters don’t have event emitter- or event instance-specific values, so they shouldn’t show up in the UI for event emitter components. If you want to set the value of a global parameter, you should use a Global Parameter Trigger component, instead.