Hi it seems that only continuous global parameters are showing in Unity, is this normal?
I’m seeing the same thing. Not sure if this is a bug or just not supported.
I mentioned in burnum’s thread that this is a bug and it will be looked into in a future version. Thanks for bringing this to our attention.
thanks I will feed this back to my class
Is there any prediction of what “in a future version” means time-wise?
Just to understand if we can consider this to be fixed within our production timeline, or if we should find alternative ways to provide the game values to the engine (e.g. multiple local variables)
im using continuous for now, not really much of a huge issue
Unfortunately we can’t promise an exact time frame. You are able to change the parameter to continuous and use this instead if you are pressed for time.