I can’t see any of my local parameters in the Unity ParamRef browser. Is that by design? Is there any way to see their names from unity’s editor?
Just to clarify- are you doing something like:
[FMODUnity.ParamRef] public string myParam;
and asking why you can’t see local parameters? If so, the
FMODUnity.ParamRef attribute is intended to be used on global parameters. This does make sense as a limitation because if you could see local parameters globally, they would no longer be local. A good way to see which parameters are available on which events, and to audition them within the Unity Editor, is to use the Event Browser.
Oh awesome! I wasn’t aware of the Event Browser. I’ll just use:
And then read the local parameters from there. Thank you!