Hi,
We have a Unity/FMOD issue where mixer settings only apply correctly after connecting FMOD Studio Live Update.
Environment:
- Unity 6.3 LTS (6000.3.14f1)
- FMOD Studio 2.03.14
- FMOD for Unity 2.03.14
Steps / result:
- Set the Music/BGM bus fader to -inf dB in FMOD Studio.
- Build banks.
- Run Unity without Live Update.
Expected:
The BGM should be muted.
Actual:
The BGM still plays. As soon as we connect Live Update, the BGM is immediately muted and the latest mixer routing/fader settings are applied.
Notes:
- FMOD Studio audition works correctly.
- Existing snapshot events work in Unity.
- The affected BGM does not use sends/returns.
- We previously used two Master Banks:
- resources.bank: temporary Master Bank for pre-patch/download-screen audio.
- master.bank: main Master Bank loaded after patching.
- We changed resources.bank to a normal bank and left only master.bank as the Master Bank, but the problem remains.
- Patch-screen BGM also ignores the saved BGM VCA mute setting, while main-game BGM respects the same setting after entering the game.
Could switching between temporary and main Master Banks in the same FMOD Studio System cause stale mixer/routing/VCA metadata? Is a single Master Bank for the full application lifetime the recommended setup?
Thank you.