Hi there,
I’m experiencing issues with the prioritization of loop and transition regions.
Specifically, I have an event where the playhead should jump to the tail when the event is stopped. This always works as expected, except when the playhead is within the transition timeline of the loop region (as shown in the attached screenshot). In that case, if the event is stopped, the playhead waits until the entire transition timeline has finished before jumping to the tail, which is not the desired behavior.
From my understanding of the manual, the topmost region/marker should always have the highest priority, but that doesn’t seem to be happening here. Am I missing something?