I’ve implemented FMOD into my Unity project and set up everything correctly. I am able to choose the event path with no issues from the event reference dropdown on my scripts. However, when I run my game, no audio is played and I get this error message:
I made sure that my FMOD Studio version matches the FMOD for Unity version. I set up the build preferences correctly:
And set the FMOD settings correctly in Unity as well:
It’s been frustrating because I’ve used FMOD before in a previous project with no issues, and now this time I can not seem to get it to work at all despite doing the exact same process.


