Problem with setting Event in Blueprint

I created a fmod project in which I have the RPM parameter, three Events - Acc, Dec, Shot Why does the Set Event node not work in blueprint? Without Compare there is sound, the RPM works, but with Compare the sound disappears, the events do not change. Shot work

Hi,

Unfortunately, I can’t reproduce the problem on my end. I have a few questions:

  • What version of Unreal Engine are you using?
  • What version of the FMOD for Unreal plugin are you using?
  • Do any FMOD warnings or errors appear in the Unreal output log when trying to execute this blueprint in play mode?
  • Is the value of “RPM” being compared in the Compare Float node updating properly? You may wish to try continuously printing the value of “RPM”, or printing different debug strings for each of the Compare outputs, to debug this issue.