Problem with snapshot of group's pitch in Unity

We are using FMOD 1.10.00 integrated with Unity 2018. We found a problem that if we set a snapshot to modify a specific group’s pitch, it will work in Fmod editor by click play button. But if we trigger the snapshot in Unity editor by api, it will change all groups’s pitch rather than the specific one which we set.
Hope somebody can help us. Thanks a lot !!!

From my testing, I’m not getting the same problem. Are you able to show a video of this happening? How is the snapshot being called? If you grab a profiler session, do you see anything odd?