Napshot buses stop sounding in audio volume Unreal 5.3

I have issues with snapshots and audio volumes in Unreal 5.3. I have several bus groups with different events that I want to be modified by the snapshots when I enter a room containing an audio volume with the snapshot’s reverb. However, when I enter, the changes in the bus faders do not take effect; the groups I modified simply stop playing. It worked initially, but now it has stopped working. What could be happening?


What version of FMOD are you using?

Would it be possible to run a Prolfing session when the SnapShot is activated? Then could you upload the package with the following settings:
to your profile?

With the FMOD integration Logging Level set to Warning do you see any FMOD errors in the console?