Napshot buses stop sounding in audio volume Unreal 5.3

I have issues with snapshots and audio volumes in Unreal 5.3. I have several bus groups with different events that I want to be modified by the snapshots when I enter a room containing an audio volume with the snapshot’s reverb. However, when I enter, the changes in the bus faders do not take effect; the groups I modified simply stop playing. It worked initially, but now it has stopped working. What could be happening?

Hi,

What version of FMOD are you using?

Would it be possible to run a Prolfing session when the SnapShot is activated? Then could you upload the package with the following settings:
image
to your profile?

With the FMOD integration Logging Level set to Warning do you see any FMOD errors in the console?