Snapshots don’t work in 2.02.15. Well they do, but sometimes they don’t.
I can create all the snapshots I want, but there are certain groups it won’t affect, no matter what I do, while it will affect other groups.
This has happened on 2 different projects that both use 2.02.15. Also on 2.02.17
Has been checked by 3 different sound designers.
Make a new snapshot. Put it on a timeline. Set it to affect a group. Make sure that the sound is not routed to the group you are affecting with you snapshot.
Play the event with the snapshot on the timeline=nothing happens.
BUT!
Found a solution:
Make a new snapshot. Lets call it “Snapshot_A”. Set the snapshot to affect a group called “Group1”.
Make a new event. Put in a random sound. Make a loop region. Put in the “Snapshot_A” on the timeline. Let’s call the event “SQUARE”. Route this sound to whatever group you want.
Observe that when you are playing “SQUARE”, nothing happens to the channel called “Group1”. (Something should happen, bug because of a bug, nothing happens).
Make a new event. Put in a random sound. Route it to “Group1”. Set a loop region on this event. Let’s call this event “TRIANGLE”.
Now play “TRIANGLE” and " “SQUARE” at the same time and observe that the snapshot is affecting “Group1” correctly
Basically it seems that you have to route audio through the channel that can’t be affected by the snapshot (because of a bug) at the same time as you are running an event that is triggering the snapshot.
EDIT: It is not a solution. As soon as I remove the sound “TRIANGLE” from “Group1”, the snapshot is no longer ducking group1.
Something weird is going on and the project is pretty much unusable as it is.