We are hearing audible stuttering when testing our game on dev consoles. We connected to the consoles via live update to profile the game, but enabling live update will “fix” the problem temporarily because instead of using the pre built banks, audio is coming from the fmod editor instead. Is there a way to connect the profiler to our game using the banks isntead?
The way Live Update works is it will create lots of small “hotswap” banks based on the changes made and load those into the game automatically. It doesn’t reroute the sound to the FMOD Studio application or not use the banks loaded into the game already.
I would suggest building the latest banks and checking your games console logs to see if there are any errors being printed. You might see something like WASAPI starvation that could be causing the stuttering.