Hello, we’re currently using an event with a programmer instrument track for a rhythm game we’re building. The programmer instrument gets filled with the song file in runtime based on the song the user selects.
The programmer instrument is currently Synchronous because we want precise seek functionality for players who’d like to go to a specific point in the song timeline. This currently works well, however it also means that we need to have a programmer instrument long enough so that would cover the entirety of the song file.
My question is: is there a meaningful performance or memory impact of changing the programmer instrument’s length, even if it’s not filled with song data that covers its entirety? For example, if we have a programmer instrument that’s 30 minutes long, versus 4 hours long, is there a performance difference between these two cases even if we fill it with a song file that’s only 4 minutes long?
Thanks!